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报告翻译问题
-Reduced Burst Length of Gatling Gun from 180 to 140
-Reduced Burst Length of LG Gatling Turret from 180 to 140
-Reduced Burst Length of SG Gatling Turret from 180 to 35
-Reduced Reload of SG Gatling Turret from 3000 to 2500
-Increased Fire Rate of SG Gatling Turret from 300 to 600
-Reduced damage of 25mm NATO ammo from 150 to 75
This is basically fixing what I think is a mistake on Keen's part. They said they made the gatlings fire in 140 round bursts (which matches the number of rounds in a gatling magazine) in patch notes, but they actually made it 180. Because 4 and 8 are so close together on the keyboard, or something. Since I was fixing this anyway, I also rebalanced the small grid gatling turret to not be so completely pathetic. It is still weaker than the large grid gatling (~350 true RPM compared to 420 true RPM), but it now fires/feels like a gatling with the higher fire rate, just with some frequent reloads.
The extremely high damage given to gatling guns recent has been toned down. Gatlings now function as a multi-purpose alternative to 50mm and 23mm, providing high DPM and good hitting power but at the cost of middling accuracy and low shell velocity.
Interior Turret and Rifle Changes:
-5.56x45mm ammo max trajectory reduced from 800 to 500
-5.56x45mm ammo desired velocity increased from 300 to 500
-Interior Turret rate of fire reduced from 600 to 300
-Interior Turret AI range reduced from 800m to 400m
-Interior Turret accuracy reduced from 0.3 to 2.0
-Basic Assault Rifle now fires in 3 round bursts
-Basic Assault Rifle accuracy increased from 3.0 to 1.8
-Rapid Assault Rifle is now the only rifle that fires 'full auto,' up to 30 rounds in burst
-Rapid Assault Rifle rate of fire reduced from 900 to 750 rounds per minute
-Rapid Assault Rifle accuracy increased from 5.0 to 3.0
-Precise Assault Rifle now fires a 2 round 'double tap'
-Precise Assault Rifle accuracy increased from 1.0 to 0.4
-Elite Assault Rifle now fires in 3 round bursts
-Elite Assault Rifle rate of fire reduced from 750 to 700 rounds per minute
-Elite Assault Rifle accuracy increased from 2.0 to 0.8
It's not. Because I have altered the gatling ammo in this mod for higher velocity, they still have the old damage values. I did some local testing of an updated version of this mod last week that was balanced around 150 damage gatlings (and undid my changes to gatlings), but I did not like the direction that was taking things. Turns out that near-tripling the damage of gatlings is dumb and Keen is dumb for doing it.
I do want to update some of the damage values in this mod (reduce 23mm damage and push them deeper into a point defense niche, some minor damage buffs to 122 and 230, and some major reworks of 50mm), but the values I developed for those were with the idea of rebalancing around the 150 damage gats.
Gats also aren't a straight 600 RPM. The small grid turret is 300, the large grid is 600, and the fixed gun is 700. However, that's not accounting for reload speeds (which I list above as "true RPM" - the gun's actual RPM once reload and burst length is taken into account). There's also a bug where reload speed/burst length doesn't actually work on fixed gun-type blocks, so the fixed gatling gun just fires indefinitely without reloading. Because Keen.