Garry's Mod

Garry's Mod

[CW 2.0] COD: Black Ops III/MWR SWEPs - Essentials
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Loyalists™  [开发者] 2017 年 3 月 31 日 上午 11:48
Suggestions & Feedbacks Thread
Submit your suggestions and feedbacks for this project here.
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正在显示第 1 - 15 条,共 29 条留言
S = KB ln W 2017 年 3 月 31 日 下午 9:27 
you might wanna look into the scope rendering functions, since all the sniper scopes appear really dark (In fact the same problem exists in all of your SWEPs so far......).
Loyalists™  [开发者] 2017 年 4 月 1 日 上午 1:02 
引用自 I_AM_NOT_PUNCAKE
you might wanna look into the scope rendering functions, since all the sniper scopes appear really dark (In fact the same problem exists in all of your SWEPs so far......).
any screenshot?
S = KB ln W 2017 年 4 月 1 日 上午 10:42 
引用自 I_AM_NOT_PUNCAKE
you might wanna look into the scope rendering functions, since all the sniper scopes appear really dark (In fact the same problem exists in all of your SWEPs so far......).
any screenshot?

Just a quick comparison:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=896201479
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=896201454
Loyalists™  [开发者] 2017 年 4 月 1 日 上午 11:11 
引用自 I_AM_NOT_PUNCAKE
any screenshot?

Just a quick comparison:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=896201479
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=896201454
Well that's because the base texture that used in lens,I will fix it if it's really annoying during the actual gameplay.
koishicat 2017 年 4 月 5 日 上午 10:56 
Add the PPSh-41!
Wokeface 2017 年 4 月 17 日 上午 10:01 
@MettehWizard DEFINITELY!! But seperate would be nice. Oh that and the Katana, wonder weapons, and Wunderwaffe DG-2 (It's more special than the others :3)
MxstHated. 2017 年 4 月 23 日 下午 11:51 
HLX 4 Dlc smg make that its stick the fire rate on its is crazy
Jacob Ballistics 2017 年 5 月 7 日 上午 11:24 
I see a little problem with textures.
This is how it should look:
https://steamuserimages-a.akamaihd.net/ugc/814434046765199912/9CC9BC1AFB888FDCDBCF6DD762A6FD2A1D6AC151/
and this is how they look on that same map if you will move ~5 meters to right:
https://steamuserimages-a.akamaihd.net/ugc/814434046765200194/1FD54F3377B595A3511AF16262DAEF7651023A6F/

That same problem appears on other weapons as well.

Also, Locus mag should be translucent.
Loyalists™  [开发者] 2017 年 5 月 12 日 上午 1:56 
引用自 Jacob_LHh3
I see a little problem with textures.
This is how it should look:
https://steamuserimages-a.akamaihd.net/ugc/814434046765199912/9CC9BC1AFB888FDCDBCF6DD762A6FD2A1D6AC151/
and this is how they look on that same map if you will move ~5 meters to right:
https://steamuserimages-a.akamaihd.net/ugc/814434046765200194/1FD54F3377B595A3511AF16262DAEF7651023A6F/

That same problem appears on other weapons as well.

Also, Locus mag should be translucent.

That's because the envmap setting of this map,it will be required to remove the envmap lines from the related .vmts if someone attempts to fix it.
Jacob Ballistics 2017 年 5 月 12 日 上午 2:35 
引用自 Loyalists™
That's because the envmap setting of this map,it will be required to remove the envmap lines from the related .vmts if someone attempts to fix it.

Try to use texture _c and _s at the same time. It should make it look better in some cases.

http://i.imgur.com/wjEtBfK.png
BiggyBalls42069 2017 年 6 月 14 日 上午 3:33 
As I said and foolishly posted somewhere outside of this discussion, doing secondaries would be nice, do at your own pase
faustumOssis 2017 年 6 月 22 日 下午 1:18 
dear creators, whenever i try and change scopes, even if i dont press and hold, it changes the reticle color and i cant get out of the reticle color changing mode. so please eaither remove or fix the reticle color changer. :steamhappy:

my best wishes to you, ben

EDIT: it stopped happening for some reason, but please look into this.
最后由 faustumOssis 编辑于; 2017 年 6 月 22 日 下午 1:25
Tank Dempsey 2017 年 7 月 20 日 下午 9:49 
No MR6 pistol
Maquina 2017 年 9 月 7 日 下午 3:59 
add to mauser c96 please; ----;
BrainyPepper 2018 年 1 月 14 日 上午 10:58 
I have 2 problems:
Firstly, the combat knife takes so long to deploy that it's really not worth using. It's not that the draw animation is slowed down, but that I have to wait for the first breathing animation to end to be able to use it. Essentially, to use it, I have to wait the length of an elevator ride down 8 floors after I deploy it.
Secondly, (if this isn't intentional) seeing as I can use a quick melee attack while sprinting, it doesn't make sense that I can't use quick melee during the transition between sprinting and not sprinting (so, when I stop sprinting). If it is intentional, why? I'm quite accustomed to the bayonet charge mechanic in Battlefield 1, so not being able to immediately hit after running up to an enemy to do so leaves me waiting, and it really ♥♥♥♥♥ me up.
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