安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=924512259
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=924512662
When I saw this, I said to myself that you could block the entrance behind the bar, and make a small part of this place disappear, for example, until you reach the room that does not end at any exit.
Otherwise your map is very bright, funny things, I have more fps on decks than any other place on the map, you have created the loading compartment by map places, I mean zone loading?
Otherwise beautiful works, strongly that you find less than your map is less heavy and lags less!
Worried, you've seen the other screen, you can create tunnels from the pit under the bridge via a teleporter, or do whatever you want, osef, you've fixed the end of the bridge and created the mini base , it's so cool !