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-Nurgle Champions lost their ability to use Stream of Corruption. Perhaps, instead of removing, adding more time to its recharge.
-Archaon the Everchosen losing his Tzeentch lore, perhaps bringing it back? It did give lord of the End Times scariness due to his two lore capabilities. That, or the very least, give him certain Lore of Tzeentch abilities? My recommendation of; Bolt of Change, Pink fire, and Blue fire to fit his "pryomancy" theme
-Daemonettes, love them. Though, to fit the lore of Slaanesh, perhaps lower their melee defence to fit their "lust for pain" thats a total recommendation due to the fact they handle combat a bit too well. I would see them more of a flanking unit than a frontal. Perhaps 30-40 Defence
(Unit idea) One unit I will have to say I am still waiting for...... my little itty bitty, ♥♥♥♥♥♥ smelly nurglings! :D :D :D
Small little joys of fun and diseases but still get a good laugh out of it. Course as a unit consideration, they are like gum on your shoe, a pain in the ass to get rid of, but, they don't bite back much. Perhaps add them or replace Nurgle's Afflicted with them.
It's just the number of models in the unit, coupled with firing rate gives thier true damage output.
Yet another hero/Lord is missing. Keeper of Secrets. Could use a large version of a Spellsinger model with your slaanesh texture pack on.
It could be that the GUO has fast regen because your casting spells and its nurgles spellcaster passive.
I'm gonna second this. I just finished a Custom Battle with my anti-large everything + great cannons, etc vs 1 Great Unclean One and couldn't get him below 75% at all. Beyond that, I'm really impressed, great job! Note: I may have missed a compatability post, but this seems to be working great with Steel Faith.
Is it possible to split the roster to 5 real different chaos (sub-)factions? And only Archaon can recruit from all gods?!