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i will probably add that to the dwarves description soon to make it clear how it works
But playing as the Dwarves (Durin currently, but it happened with Dain too) the top bar is spammed with [ICON_RESOURCE_MOUNTAIN]. This tag seems to be placed whenever a resource is created/found through the Dwarven Racial Trait.
I know resourceful has a similar bug with it being unable to find the icon properly or similar which hasn't been fixed yet. It's also possible that it's a problem with CQUI not being able to use whatever icon you've used for the Mountain Resource. I just know it didn't happen until I played the Dwarves, seeing as they can remove "resource Mountain" as part of your workaround, I thought I'd let you know this was happening.
Playing as dwarves doesn't work properly. Trade caravans can't move through mountains, mines can't be built properly and enemies can never take your cities. If the mountain range you put your city in is big enough, it can't be converted either. I don't think this is supposed to be, so I'd like to point this out.
I like the general idea you're going for, but it still needs a lot of polishing, especially the dwarves require some adaptations. Keep up the good work! :)
Cities should be able to be captures if they were build on mountains (the mountain under the city turns into a snow-mountain and i made those passable for everyone). But yea i am not really happy with how hard it is to convert/capture dwarven cities (impossible if all 6 tilea aroumd you are mountains, i will look for a solution
Also a lot of the dwarven stuff seems to break in multiplayer :( not sure why, needs more testing