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I'm not sure if this is right here because technically it is not a bug with the main game but a strange conflict with a different mod, in this case Storage Crates: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=756216922.
It seems that somehow the Steel Plates in your mod "overwrite" the Steel Crate Plates used in Storage Crates. After installing your mod the recipie in the Machining Bench for creating Steel Crate Plates created Steel Plates for your Mod. After I canceled the bill the recipe for creating Steel Crate Plates was gone entirely.
Your mod loads after Storage Crates.
Just wanted to let you know. :)
The conflict should be fixed now, if you wouldn't mind testing the new update and letting me know <3
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 7407.
Total: 14.551485 ms (FindLiveObjects: 0.209282 ms CreateObjectMapping: 0.340523 ms MarkObjects: 13.978726 ms DeleteObjects: 0.022683 ms)
Loading game from file Autosave-4 with mods Core, 818773962, 880462084, 727862986, 761421485, 729690064, 725623521, 739089840, 798158924, 736582979, 880462253, 784370602, 731997183, 725488168, 822180758, 783475829, 817902482, 732406966, 736582213, 824759276, 731111514, 726261821, 717575199, 884312231, 780389325, 865497369, 672718060, 751352140, 848972794, 841400669, 798086114, 725447220, 853819518, 847668434, 850347623, 858642290, 893632434, 893119590, 738063560, 892434137, and 894910195
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not load reference to Verse.ThingDef named SteelPlate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not load reference to Verse.ThingDef named SteelPlate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not load reference to Verse.ThingDef named SteelPlate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not load reference to Verse.ThingDef named SteelPlate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not load reference to Verse.RecipeDef named MakeSteelPlate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not load reference to Verse.ThingDef named ReinforcedWall
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
https://pastebin.com/ZXg6mtpK
after that, the errors should be gone, aside from the steel plate reference.
I should note the new turret errors aren't fatal errors like the ones with the steel plates and steel plates recipe. Those are more warnings I suspect.
Is it loading the game and throwing those errors? Or not laoding the map at all?
thx for the compatibility patch(es) :).
It now loads fine with walls and Metal Working Table.
Unfortunately, I could not load the map while I had a stack of the Metal Plates lying around. I found a workaround that worked for me and may help some people who have the same problem. So I want to share it here. Be warned, it involves fiddling with your savegame file.
and I felt so smart for figuring it out myself...
Probably should have looked into the other threads first.
Shotgun Turret has the Sniper Rifle Turret Description and fires like the Sniper Rifle turret.
Added Screenshot to my page of the Description.