安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








nah so would it be better if it was a secondary weapon
pro
1. builds hype which increases speed simply by rolling around for a good distance, hype activates a permanent +3% speed boost that can stak up to 18%
2. taking damage and jumping does not lower hype or speed. If you die or go to locker you lose all hype
con
1. takes a few seconds to slow down or move in non curved directions.
2. jump height decreesed to about 3/4th per jump. in other words, it takes a double jump to go 1 full jump, then half a jump higher.
Tip: you can get around this by using the soda popper's hype, or a well timed force a nature shot on the ground.
something like that yeah