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-75% ammo on clip
+rocket mini crits anyone who gets hit when the rocket explodes at the same time (similar to double donk from the loose cannon)
+20% explosion radius
-25% clip size
-no random crits
25% slower reload speed
While equipped: rocket follows crosshair for 3 seconds
On kill: Rocket follows Crosshair for more time
1 kill: 5 seconds
2 kills: 7 seconds
3 kills: 9 seconds
4 kills: 10 seconds (MAX)
-60% clip size
10% damage penalty
Rockets kick on floor, making rocket jumps higher but with more damage
classic loadout with The W.A.S.P: 75 damage
classic loadout: 45 damage (small jump = 25)
loadout with The W.A.S.P and gunboats: 45 damage
classic loadout with gunboats: 15 damage
This makes more sense as a nuke weapon so three words:
Larger Blast Radius
Also more damage, but maybe slower fire rate to balance things out. We haven't got many simple weapons in a while...
Larger Blast Radius
Also more damage, but maybe slower fire rate to balance things out. We haven't got many simple weapons in a while... '' idk dude the round looks like a APCR round , maybe guided would be fair?
+10% damage on direct hit
-75% ammo on clip
-20% slower reload speed
Rocket slowly follows crosshair
+20% damage on direct hit
Alt-fire to blow up the rocket early
-15% damage (when not a direct hit)
20% slower reload speed
-75% clip size
+20% damage on direct hit
Alt-fire to blow up the rocket early
-15% damage (when not a direct hit)
20% slower reload speed
-75% clip size"
I like this one, albeit, larger blast radius would be neat as well.