安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








+Alt-fire: detonate rocket
Theses two are great! But maybe instead of it detoating just a follower like the HLRocket Launcher.
These are the first stats I've ever seen that I really, REALLY want to see ingame. My only gripe would be it'd be terrible for Rocket Jumping, but the tradeoff would be some very creative airshots.
+ +100% damage
- -75% ammo in clip (1 rocket)
- -75% primary ammo
- 50% rocket speed
- No random crits
-Can't shot another missile until the last one has exploded
+Right Click to Detonate mid-air, for less damage but knockback applies
+Extra Knockback applies to ubered enemies
? If Airblasted, cannot be detonated early
-After Detonation, .8 second delay till able to fire
-20% rocket speed
-Non-direct hits deal 30% less damage
-25% Ammo in clip
-25% primary ammo