Space Engineers

Space Engineers

Formations Script (outdated)
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Kinesi  [开发者] 2017 年 5 月 25 日 下午 11:38
Suggestions & Requests
Make your sugestions and requests here!
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正在显示第 1 - 9 条,共 9 条留言
. 2017 年 9 月 6 日 上午 12:45 
an atomatic mode saying lost connection start's a timer to do something either return to point of organ or if detecting hostile self-destruct.
最后由 . 编辑于; 2017 年 9 月 6 日 上午 12:46
Kinesi  [开发者] 2017 年 9 月 6 日 下午 2:00 
Okay. good idea. I'll add this to my to do list.
最后由 Kinesi 编辑于; 2017 年 9 月 6 日 下午 4:52
. 2017 年 9 月 6 日 下午 3:09 
idea have it ram the hostile as the self-destruct.
Mycroft Groks 2017 年 9 月 17 日 下午 8:28 
How about an option to return to its base when fuel or battery power is low(and/or turrets are out of ammo), reconnects to mother ship, rearms, fuels and then lauches back out for patrol?
Kinesi  [开发者] 2017 年 9 月 18 日 下午 1:03 
Yeah, that'll not be in this script, but once I finish Project Aegis, this should be an included feature.
Muttl3y 2017 年 9 月 23 日 上午 3:16 
Synchronous FTL jumps would look siiick!
Kinesi  [开发者] 2017 年 9 月 23 日 下午 12:06 
@Muttl3y, thats something that I'd easily be able to do, if Keen allowed the in-game PB to access the required actions of the jump drive. Perhaps I should go suggest it as an addition/change.
Jappards200 2017 年 10 月 15 日 下午 8:47 
Wow, your script is amazing. I especially love how it navigates with the trees in the way.

I agree that formation offsets are a good idea.

I would love to be able to dock the drones when I'm not using them. Will that be a feature?

I also find it to be a bit inconsistent with height on some formations, but that is only a very minor issue.
Kinesi  [开发者] 2017 年 10 月 15 日 下午 11:40 
Thank you, but all avoidance credit should go to Keen, as I use their autopilot system to simplify movement.

Drone docking will not be included in this script, but it WILL be included in Project Aegis (join my discord for more info)

The inconsistencies in height your seeing may be result as to the control factor variable (it stops ships from spinning wildly) Side note: this is caused by the center of rotation being offset relatively far from the remote control.
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