Team Fortress 2

Team Fortress 2

Dynamighty
lifecult 2015 年 2 月 24 日 下午 8:18
STATS
cannot be used with a booties and or bootlegger / takes 4 stickys or pipes from ammo of gernade launcher and or sticky bomblauncher / has a recharge meter similar to the bonk one but charges 25% faster/ the hammer with already blown up does -60% damage/ but max damage of 200 / 15% slower swing speed
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正在显示第 1 - 15 条,共 27 条留言
Footsoldier51 2015 年 3 月 6 日 下午 2:00 
what? listen thats a very nice idea, but too complicated and too limited. how about it does less overal damage, more damage after being exploded, and recharges, however it either decresses charge recharge time, or it decreases the time you're actually charging.
最后由 Footsoldier51 编辑于; 2015 年 3 月 6 日 下午 2:00
Pokeking 2015 年 3 月 7 日 上午 7:43 
Rechargeable caber with 6-14 second recharge and/or dispensers with slower swing speed. Also could sadly end up as reskin. Or just miserably sit forever waiting for the day that it decays into oblivion.
BenjamiNook 2015 年 3 月 7 日 上午 10:04 
Like the ulapool caber, but special attack is used for the explosion (this leaves M2 free for stickies/charge)
On hit: knock players back like the Loose Cannon
50% damage penalty
Explosion deals a random amount of damage to yourself (75-175) and has random explosion radius so could harm your own team.
Kraleck 2015 年 3 月 9 日 下午 3:03 
"Engineer en't the only one buildin' fancy toys, boy-o. Here's what ye get when ye cross a few wires with a night o' heavy drinkin'...KA-*burp, hic*-BOOM!!!"

= Hold M1 to charge up and release to swing (automatically charges and swings during a Shield Charge)
+ Melee has a small "Ammo" reserve that fills based on Metal Pickup
+ Explosive damage based on how long swing is held and "Ammo" reserve
- A fully-charged, full-reserve swing instantly kills you
- Cannot pick up Primary or Secondary Ammo unless "Ammo" reserve is full

:demoticon: :sticky:
Chieftain 2015 年 5 月 10 日 下午 3:19 
Here's an idea: When draw, explodes in 15 seconds
Dr.Sushi 2015 年 6 月 5 日 上午 9:04 
this could be a reskin for the caber
Dave 2015 年 6 月 7 日 上午 6:57 
Please guys... Stop with these stats...


Also, Super Caber. 400%+ Explosion radius, -50% Firing speed, +200% Damage
Kalechippo 2015 年 7 月 20 日 下午 5:24 
how about just a reskin of caber?
A Rhino with Coronavirus 2015 年 8 月 2 日 下午 6:28 
引用自 BumpyBoy6
how about just a reskin of caber?
How about no.
PacMania67 2015 年 8 月 12 日 下午 3:49 
Stat Ideas

Negatives
-20% slower melee attack speed
-75% self damage force decreased
-10% melee damage

Positives
+25% blast damage bonus (melee only)
+20% chance of weapon exploding on hit

With Shield Equipped:
+When you ram into someone with this weapon equipped, they are flung 100% farther, but you do 10% damage when you ram into them
最后由 PacMania67 编辑于; 2015 年 8 月 12 日 下午 3:51
Who?What? 2015 年 9 月 12 日 下午 4:23 
Hmm this post might be a little late but... I think a unique stat should be that when you get a kill, all explosion damage is increased!!!!
Duck109 2015 年 10 月 24 日 下午 1:49 
+50% damage

Each swing does 30 explosion damage to self

(This is the one I'm pround of) Hitting the ground sends out a shock wave in all directions that hurts anyone standing on the ground as it passes. Damage decreases as it moves further away.


I can imagine charging into a group of enemies and sending out a crit-shockwave.
Ramen2000 2015 年 11 月 21 日 下午 4:05 
Has a 1/3 chance of making a huge explosion killing your victim instantly
+speed increases after each kill
-15 move speed on user
-After your first kill, you have 15 seconds to find another victim before it explodes in your face (can survive with overheal or extra health)
-10 slower firing speed
-marked for death while carrying
----------------------------------------------------------------------
Basically I think of it as a baby faces blaster for demoman
DagrMine 2016 年 1 月 9 日 下午 1:32 
Caber Reskin?
BigDNRG 2016 年 1 月 10 日 上午 1:56 
This weapon should have a shockwave
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