安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
That being said, I don't know anything about stats outside of what the game says, so...
1st. You should make a animation where it will be pushed foward then swung from the air.
2nd. My stat ideas:
+10% Damage
Bleeds enemy for ten seconds on hit.
If you miss, you will bleed for seven seconds.
Cannot be pulled out under water.
-5% Speed when equiped.
On hit: builds rage meter
rage grants temporrary crits or mini-crits
+35% firing speed
+15% damage bonus
-45% movement speed
self mark for death after rage for 2 seconds
Continuous damage in close proximity. About 30-50 damage per second
Alt Fire -
Swings chainsaw, causes bleeding for 10 seconds
Miss on Alt Fire inflicts self bleeding for 10 seconds
Marked for death after alt fire for 3 seconds
-25% movement speed while active
-15% damage
I'd say up the speed debuff to -10% or -15%, and I'd say that's pretty gud.
No wait, I changed my mind. This plus the other guy combined sounds good to me! :3
I don't think thats a good idea considering Symmetra in Overwatch is a thing... Imagine a pyro just right behind you for a short while, especially in mannpower where a good enough player will latch onto you WHILE damaging you 30-50 damage a second ON TOP of the bleeding from the hookshot...
If the damage is reduced, then it becomes obselete. All melee weapons do large damage. This one, in my opinion, shouldnt be an exception.
That sounds a little too unbalanced negetivly to me.