Garry's Mod

Garry's Mod

Zombies Expansion
Improvements + Suggestions
Share ideas that you might have that'd go towards improving the quality of the Zombies Expansion addon.
最后由 Humu-humu-nuku-nuku-apua'a 编辑于; 2017 年 3 月 8 日 下午 8:49
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正在显示第 1 - 6 条,共 6 条留言
Humu-humu-nuku-nuku-apua'a 2017 年 3 月 8 日 下午 8:53 
(1) Configure thrown/generated entities so that they disappear over time.
  • Would help keep down lag.

(2) Designate a spawn limit for zombies/entities that generate more zombies.
  • Would help keep down lag.

(3) Augment tiny zombies with higher pitched voices.


(4) Configure Fat Zombie so that he gets wider instead of turning giant.
最后由 Humu-humu-nuku-nuku-apua'a 编辑于; 2017 年 3 月 8 日 下午 8:53
TheGhastlyTuna 2017 年 3 月 11 日 下午 1:18 
A way to replace normal zombies with these ones would be nice, like how the Global Defence Forces NPCs can replace normal rebels
Humu-humu-nuku-nuku-apua'a 2017 年 3 月 23 日 上午 7:00 
(1) Reflect Zombie
  • Configure to drop glass shards/debris upon being killed

(2) Stone Zombie
  • Configure to drop rocks upon being killed.
  • Slightly deepen voice pitch

(3) Giant Zombie + Summoner Zombie
  • Configure to have a deep voice.

(4) Bird Zombie
  • Configure bird so that it can be killed + has its own death sound
Ghostface 2017 年 6 月 2 日 下午 5:08 
how about setting it so one of these random 40 zombies can spawn and replace a normal zombie?
Fat Man 2017 年 9 月 13 日 上午 7:35 
I was thinking of some sort of gamemode. 1v1, send zombies, kill the enemy tombstone to win.
Could I replace any map npcs with these wacky zombies?
For example, I want all poison zombies of Ravenholm become the giant poison zombie boss.
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