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And to be fair, feedback stating that the addition of an option to revert because your previous work is both used and appreciated is great feedback.
The new system seems to be good for competitive, e.g. pvp play where you can balance small shortages.
I see it very problematic for relaxed pve based games that use your mod to avoid resource grinding and/or that are modded and therefore rely on resources you would normally not use to that extend (Angler Gel for the Photon Rifle or Rare Flower for Ark Advance).
On my server on which I am alone, I have build a pretty big base made of glass. Therefore I bought 100.000s of metal and chitin which would have taken weeks to gather.
The recent changes literally took the base of my way of playing, so I would also would love to have a switch in the config that would enable me to go back to the old trading system. Also in the new system it would be helpful to adjust resource refresh rates and stock levels via config, so that each admin can setup the mod has he needs it.
Also, from my business experience, I would advice you to make a copy of your mod as experimental version to test things publicly instead of working live on your "productive version". The feedback you get mostly consists of unhappy users that are not interested in giving you constructive feedback. They want everything as it was, no matter whether it is their work environment or their ark mods. :D
@all, This mod was always only indended as a means to get the economy started, so to say the trade between players and NOT to heavily relying on circumventing resource grind and getting them too easy. If you want to use this currency and to further use the EASY MODE, then you could create your own mod with using this: How to use this currency in your own mod without creating a dependency