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However if I had to change/rework something in this mod I would remove the cap of +gift relationship. It is just not immersive at some point. The cap leads to scenarios where you could recreate a complete former friends kingdom by gifting it to him , but the + relation you get is still lower than some possible - effects of some random agenda for example betraying others.
If I gift 5 cities to an long ally i expect them to kiss my ass, especially if I am far ahead in all progresses. But currently there is really no beneft compared to - gifting 1 rare luxus ressource / gifting 3-500 gold / gifting 1 city / gifting 10000 cities. All is +5.
But there should be a huge difference since if you demand these variants of an npc he will tell you exactly the difference in value.
Another thing that always bothered me in Vanilla is the unability to use all varies of diplomacy agreements/contracts in early eras. ( For EraStop mods or very slow play throughs)
Alliances and defensive treaty for example should be possible from the beginning.
There is no relation penalty in nuclear attacks. I also can easily ( thats a vanilla exploit i think ) bomb an allied friends capital and he coulndnt care less.
I definitely agree with you on the diplomacy agreements and contracts, I'll work on including those into the main mod by Thursday. The examples you mentioned are realistic and would make the game more fun.
Sadly I think the nuclear exploit might be difficult to fix with the tools available to modders right now, but I'll take a look.
Thanks for your interest and feedback! :)
I find that its a bit too difficult to ever be friends with any civ. Ironically its been Montezuma (out of 15 AI leaders) that has offered friendships to me on a regular basis. His agenda of hating civs that have more amenities than him isn't a problem when I gift him mine. All other civs (ex. Montezuma's friend levels were at 23 when he friended, Jadwiga, Cleopatra, and Amanitore had higher than that but refused friendship everytime).
There were several warmongering civs that I wanted to fight, but the warmongerer penalty worried me. I wanted to rely on the liberation casus belli but couldn't because the 3 (friendly but not friends) AI civs I mentioned previously wouldn't let me declare friendship. They're currently losing their defensive war against said warmongerer right now, and I'm forced to just formal war it.
[1118901.469] [Localization]: Validating Foreign Key Constraints...
[1118901.470] [Localization]: Passed Validation.
[1118901.687] [Configuration]: Validating Foreign Key Constraints...
[1118901.687] [Configuration]: Passed Validation.
[1118910.324] [FullTextSearch]: Initializing FullTextSearch
[1118918.487] [Gameplay] ERROR: UNIQUE constraint failed: Kinds.Kind
[1118918.487] [Gameplay]: While executing - 'insert into Kinds('Kind') values (?);'
[1118918.487] [Gameplay]: In XMLSerializer while inserting row into table insert into Kinds('Kind') with values (KIND_RESOURCE, ).
[1118918.487] [Gameplay]: In XMLSerializer while updating table Kinds from file Resources copy.xml.
[1118918.490] [Gameplay] ERROR: UNIQUE constraint failed: Kinds.Kind
[1118918.491] [Gameplay]: Validating Foreign Key Constraints...
[1118918.506] [Gameplay]: Passed Validation.
[1118922.660] [Configuration]: Validating Foreign Key Constraints...
[1118922.660] [Configuration]: Passed Validation.
[1118949.325] [FullTextSearch]: FTS - Creating Context
[1118958.179] [FullTextSearch]: FTS - Creating Context
[1119007.998] [Configuration] ERROR: no such table: Governments
[1119010.696] [Configuration]: Validating Foreign Key Constraints...
[1119010.697] [Configuration]: Passed Validation.
[1119019.791] [Configuration]: Validating Foreign Key Constraints...
[1119019.791] [Configuration]: Passed Validation.
[1119036.845] [Configuration]: Validating Foreign Key Constraints...
[1119036.845] [Configuration]: Passed Validation.
[1119054.086] [Gameplay] ERROR: FOREIGN KEY constraint failed
[1119054.086] [Gameplay] ERROR: FOREIGN KEY constraint failed
[1119054.086] [Gameplay]: Validating Foreign Key Constraints...
[1119054.097] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_DISTRICT_IS_AQUEDUCT" does not exist in Requirements
[1119054.101] [Gameplay]: Failed Validation.
[1119054.120] [Gameplay]: Validating Foreign Key Constraints...
[1119054.136] [Gameplay]: Passed Validation.
[1119055.580] [FullTextSearch]: FTS - Creating Context
[1119055.735] [Configuration]: Validating Foreign Key Constraints...
[1119055.735] [Configuration]: Passed Validation.
[1119810.244] [FullTextSearch]: FTS - Creating Context
[1119810.544] [Configuration]: Validating Foreign Key Constraints...
[1119810.544] [Configuration]: Passed Validation.
[1119817.897] [Configuration]: Validating Foreign Key Constraints...
[1119817.898] [Configuration]: Passed Validation.
[1119829.372] [Gameplay] ERROR: UNIQUE constraint failed: Kinds.Kind
[1119829.373] [Gameplay]: While executing - 'insert into Kinds('Kind') values (?);'
[1119829.373] [Gameplay]: In XMLSerializer while inserting row into table insert into Kinds('Kind') with values (KIND_RESOURCE, ).
[1119829.373] [Gameplay]: In XMLSerializer while updating table Kinds from file Resources copy.xml.
[1119829.376] [Gameplay] ERROR: UNIQUE constraint failed: Kinds.Kind
[1119831.342] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1119831.342] [Localization]: While executing - 'insert into LocalizedText('Tag', 'Language', 'Text') values (?, ?, ?);'
[1119831.342] [Localization]: In XMLSerializer while inserting row into table insert into LocalizedText('Tag', 'Language', 'Text') with values (LOC_IDS_DEAL_CEDE, it_IT, Ci cede, ).
[1119831.342] [Localization]: In XMLSerializer while updating table LocalizedText from file ids_text_it.xml.
[1119831.342] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1119832.333] [Gameplay]: Validating Foreign Key Constraints...
[1119832.350] [Gameplay]: Passed Validation.
[1119840.753] [FullTextSearch]: FTS - Creating Context
[1119844.058] [FullTextSearch]: FTS - Creating Context
[1119850.091] [FullTextSearch]: FTS - Creating Context
Will you be updating it for Gathering Storm?
@ondolinde: please let us know if you're still running into a problem!
@pauloel7: at the moment the non-base civs don't get a bonus, I'll look into whether or not there could be a static one for them.
@mikhail: Thanks, it means a lot for me to hear that! :) I'll definitely be updating it for GS, it may take a day or two but I'll make sure to get it updated as soon as possible. Thanks again!