XCOM 2
The MOCX Initiative (LW2 for Base Game)
Belhedler 2017 年 2 月 21 日 下午 11:27
A tad ambitious upgrade for this mod
What if MOCX were militias sometimes ennemies and allies of XCOM? The world is multipolar. Make your decisions accounting for additional AIs.

On the tactical side, make it more like real life: we could say resistant and opposing groups had their own informant network and were told of coming XCOM mission and decided to help their ally side with their own resources. Let's say, for example, you go on a heavily cramped mission you know is going to be a nightmare. Your campaign is not going so well. And, oh, what is this unknown human group fighting Advent here?

To add some depth let's say, kills by this group don't give you anything, neither XP nor loots, and their IA will act independently yet anticipating their moves so that you will adapt your own strategy according to what you expect will be their move. Of course they may turn hostile when attacked by you (careful of grenades and such)

On the strategical side: add some of these groups with initial havens XCOM could "ally" counting for continent bonus but with a tad different haven management or longer contact time (to balance the thing that is). They could even loose their haven to Advent and ask for exile in XCOM.
最后由 Belhedler 编辑于; 2017 年 2 月 25 日 上午 4:42
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Zariphys 2017 年 2 月 23 日 下午 4:16 
I do not have your mod, but the idea is great. It would also be cool if you could make it possable for XCOM to capture and turn a MOCX soldier and have them join, or give you intel like an informant. I know it is wierd for me to give sudgestions, (I also don't know if I am supposed to say anything here) but I thought it could be cool.
maximustrajan23 (已封禁) 2017 年 2 月 25 日 上午 2:08 
+Zarathustra- thats a really good idea to an already cool good mod!
LeMarteau 2017 年 2 月 27 日 上午 5:10 
All great ideas!
Sinogard 2017 年 3 月 1 日 下午 8:03 
Point for that.
Bullyhunter77 2017 年 4 月 7 日 下午 3:46 
That's exactly what I want in this game!!
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