边缘世界 RimWorld

边缘世界 RimWorld

[B18]TiberiumRim - A Command & Conquer mod
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Maxim  [开发者] 2017 年 2 月 21 日 上午 8:27
Questions about TiberiumRim
If you've got any questions or issues post them here.
I will try to answer them as soon as possible.

A Q&A might follow soon.
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正在显示第 1 - 15 条,共 187 条留言
GrimRiderJ 2017 年 2 月 21 日 上午 9:48 
Could you add a photo of the Visceroids and Fiends?
Vahno 2017 年 2 月 22 日 上午 12:15 
Is there anyway to get the crystals out of the soil?
BlackWood 2017 年 2 月 22 日 上午 1:55 
You will be translated into other languages? For example Russian
Maxim  [开发者] 2017 年 2 月 22 日 上午 4:22 
Visceroids and Fiends image is gonna be added soon.
So far corrupted soil stays corrupted - sorry.
For translations we need translators, with no russian translator, no russian translation.
Belzedar 2017 年 2 月 22 日 上午 5:41 
How do you create a tiberium research bench ? After researching microelectronics i tried to create a reseach bench so i could research containment things but i need all three types of tiberium to even RESEARCH anything on tiberium? as it currently stands my world is devoured by green before i can even find a way to fight back as it grows through steel walls, concrete and anything else. Is there any low tier way to contain it? Very confused as to how to start on this. though as a hardcore C&C lover i really want this mod in my life.
Maxim  [开发者] 2017 年 2 月 22 日 上午 5:45 
The requirements are rather harsh, but it kinda intends that you already got the "meteor" event, where you get a deconstructable Tiberium meteor that gives a bit of all types. This might make it harder than really intented and I might need to change that asap.
calwallace 2017 年 2 月 22 日 上午 10:00 
Any chance you'll add/find someone to add CnC related unifroms? I'd like to dress my colonists up as Brotherhood of Nod Soldiers
Maxim  [开发者] 2017 年 2 月 22 日 上午 11:25 
There will be a factions mod part. We already got Nod clothings, Militia, Soldier and Black Hand.
Belzedar 2017 年 2 月 22 日 下午 3:12 
引用自 Maxim
The requirements are rather harsh, but it kinda intends that you already got the "meteor" event, where you get a deconstructable Tiberium meteor that gives a bit of all types. This might make it harder than really intented and I might need to change that asap.

I can see how you have set it up now, and it makes sense. If i could make a suggestion though, either get rid of the crystal requirement to research OR set it so the meteor is the first guarenteed tiberium event. For me a tree was mutated and as such i couldnt get all 3 from it (so far as i could tell). and the green just overtook everything with no way to fight back. Also perhaps explicitly explaining in the game that you can get all 3 from a meteor. :) otherwise though a great mod!

Edit:
Also having started again and lucking out with an early meteor i found that tiberium even eats at natural rock walls, is this intended or a bug?
最后由 Belzedar 编辑于; 2017 年 2 月 22 日 下午 8:22
DroneFrost 2017 年 2 月 22 日 下午 5:51 
Can you add what it can spawn/transform creatures what help spread this?
Maxadisasta 2017 年 2 月 23 日 下午 1:57 
@Maxim Please make the Tiberium research bench easier to get, cause I doubt I will get every type of tiberium soon and I don't really feel like risking my colonists limbs just to keep the tiberium in check via plant cutting without protection.
Maxim  [开发者] 2017 年 2 月 23 日 下午 2:00 
I'm sorry that this mod is a bit more hardcore than expected. Since the spawnrate nerf of the events the deconstructable meteor(harmless) with a bit of all types is pretty uncommon aswell.
The fix might not come anytime soon though.
Levius Cain 2017 年 2 月 23 日 下午 5:21 
Okay, so I run a modded version of the game. I have maybe 12-15 mods installed with this one and I don't even have the option of checking out the Tiberium Research Bench in the production tab. Is there a particular reason why I can't even see the bench in the first place?
Lé Bráum Paris 2017 年 2 月 24 日 上午 10:12 
i vasteh des mit dem inschtalation neda hehe :steamsalty:
Maxim  [开发者] 2017 年 2 月 24 日 上午 10:20 
Dann biste aber echt ein Dümmerchen :csdsmile:
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