Garry's Mod

Garry's Mod

ttt_grovestreet
Mr Game 21. feb. 2017 kl. 15:43
frame drops in certain location
Sidst redigeret af Mr Game; 21. feb. 2017 kl. 15:44
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Pinhead Larry 21. feb. 2017 kl. 20:07 
same here
ioculator  [udvikler] 21. feb. 2017 kl. 21:50 
I know that , but I don't know how to fix this. Grove Street is build that weird way.
Sidst redigeret af ioculator; 21. feb. 2017 kl. 21:51
ioculator  [udvikler] 22. feb. 2017 kl. 6:29 
Oprindeligt skrevet af Ρinhead Larry:
remove particles? decrease far out render distance? reduce detailed props? more func_detail? prop fade distances? lighter (less heave) lighitng? just a few to start
I will try to do something with that
Pinhead Larry 22. feb. 2017 kl. 7:55 
Okay, for one I had hdr on for some reason. Now i can run it kind of decent, but giving it a 3d skybox would more than likely reduce lag for everyone
Sidst redigeret af Pinhead Larry; 22. feb. 2017 kl. 20:27
ioculator  [udvikler] 23. feb. 2017 kl. 13:53 
Oprindeligt skrevet af Pinhead Larry:
When im in spectator mode or noclip and i leave the skybox and all the detail props stop rendering, it get abou 45-60 fps (which is pretty decent for my laptop). Also making a 3d skybox for this level would mean there woud be about 1/8 of the total are to calculate lighting for
Thanks for research! But there is a problem. Map is running much faster but there's no street lights and other pretty nice "skybox" details.
ze 23. feb. 2017 kl. 23:22 
so, when will u implement it?
nylarant 24. feb. 2017 kl. 6:55 
It lags a lot for me too, unless I'm outside of the map. No idea what's causing the lag since I believe maps like d1_trainstation_02 have more objects than this and barely lag. I wouldn't say it's map size because gm_bigcity doesn't even lag for me and that's a large map.
Sacred Myths 27. feb. 2017 kl. 9:00 
we have same specs im about to test this
Sacred Myths 27. feb. 2017 kl. 9:03 
no issues here
evga gtx 1060 6gb SSC
16gb DDR4 ram
i7 6700k liquid cooled
direct X 12
210+ fps in all those locations maxed settings
Sidst redigeret af Sacred Myths; 27. feb. 2017 kl. 9:04
Mr Game 27. feb. 2017 kl. 9:20 
Its been updated since this issue happened I have not checked yet.
Mr Game 27. feb. 2017 kl. 9:25 
This issue has been fix I get 80 to 290 fps.
Sacred Myths 27. feb. 2017 kl. 10:44 
:) good
Pinhead Larry 27. feb. 2017 kl. 11:08 
Nice. On my ♥♥♥♥ laptop the worst i get is as high as 45, which is only in one spot, the rest ranges from 60 to 80, better than most maps. I am impressed with the quick update, too. The maps layout is very nice and I was also very surprised to see that the mirror room actually has one of the highest Frames/second.
I didnt even notice the skybox at first because the transistion is perfect as well as the lighting and texture scale.
I don't think most people relize how much effort you put into this map and in such a short time too (judging from the very fast update). I'm really looking forward to see if you ever make any more maps for gmod.
I knew many of the problems because I had an old map that pretty much had all the same problems including a memory leak too, but I accidentally delted the vmf and cany decompile the bsp.
Sidst redigeret af Pinhead Larry; 27. feb. 2017 kl. 18:27
Maybe try to get main map smaller, and get buildings that outside into skybox objects in low res,its in fog anyways
CatCinnaroll 4. nov. 2017 kl. 7:09 
I have big FPS drops only in middle of Grove Street, in interiors it runs smoothly. (in Sandbox)

My specs:

OS: Windows 8.1 (64 bit)
CPU: AMD E1-2100 (1.0Ghz)
GPU: AMD Radeon HD 8200 series
RAM: 4GB
Sidst redigeret af CatCinnaroll; 4. nov. 2017 kl. 7:11
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