安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








1. What about a VJ base " contract "
2. Odst Snpcs
3. Ai nodes
4. And ..can u make the pods to not dissappear ?
also how about combine reinforcement
and NPCs can call in reinforcement?
You can roll it or throw it.
Works indoors.
Teleports selected NPCs in the 'explosion radius' of the grenade.
Basically like the Synth Relay Grenade from Fallout 4.
2: Headcrab bomb, as seen in HL2.
3: Non-NPC reinforcements, such as a stationary LMG dropping from the sky that can be used (As seen in HL2, but drops from the sky)
-Option for permanent pods
-Option to assign pods to a squad
-Customizable payloads such as supply drops (Like health or ammo) or turret drops, etc.
-Maybe an option for mine planting?