Stellaris

Stellaris

Guilli's Planet Modifiers and Features
Raven 2022 年 8 月 16 日 下午 3:22
Ancient Archaeopolis and Living Planet
I have my habitable planets modifier at 100% but neither of these spawned in my galaxy on a pretty good "starting seed". Is there a way to force spawn these into the galaxy somewhere with the console?
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Guilliman  [开发者] 2022 年 9 月 20 日 下午 11:14 
No current way to spawn them manually, do you remember what galaxy site you had? I'm wondering if something isn't registering since the limit scales of the size
Raven 2022 年 9 月 22 日 上午 1:48 
引用自 Guilliman
No current way to spawn them manually, do you remember what galaxy site you had? I'm wondering if something isn't registering since the limit scales of the size
I always play huge (1000 star), idk I guess I just got unlucky, maybe something from Planetary Diversity overruled it?
最后由 Raven 编辑于; 2022 年 9 月 22 日 上午 1:48
Guilliman  [开发者] 2022 年 10 月 8 日 上午 12:23 
Sounds like a weird bug or very very unlucky. I think the living planet has a chance to spawn.
The archaeopolis worlds have a super high chance to spawn but it is possible none spawn if there's no viable free planet out of range of nearby AI/player starting borders.
Seraph 2022 年 10 月 31 日 下午 3:25 
I just had a game start with the archaeopolis spawn right next to my starting system, It's not intended then?
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