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Now as for the combat abilities, personally I see it as more of the medics force of nature, with the melee hit knocking them back a ways with the added effect of stunning them for 2 seconds. Again this would seem overpowered, except this ability takes another 15 seconds of gameplay in order to be used.
And lastly we are dealing with electricity here as chillest suggested, so how about if you are wet, when you use it, you also take the effect. So be carefull around jarate and water.
To summ it up:
-in combat does normal melee damage
+300% knockback
hits stun for 2 seconds
-to deceased ally
gives chance to respawn at point of death with half health
charge can only be used once every 15 seconds
attack rebounds against wet players.
What do you think? Too broken?