安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








On Hit: 75% of damage done returns as health
No clip required, uses energy
+30% projectile speed
Energy can be used for 6.5 seconds of continuous fire
-25 health
-10% accuracy
Energy fully recharges after 10 seconds
+15% vulnerbility to all damage types
+inifinite ammo
+20% slower fire rate
-speed decreased by 15% when firing
-Tracer projectiles
-100% Slower reload (I think a pump animation) Medic reloads really fast so
-No random critz
-2% Ubercharge dergrade while in use ( 2%/1sec) Will not funtion without any charge avalible
-15% Slower ubercharge rate ( to counter some effects of the vacc, Kritz, and Quick)
+20% Faster projectile speed
+15% Damage bonus
+Hit animation
+Slowly heal allies within a short radius while in use (Dosen't stack with other boosts, same Particle effect as the Amputator)
..................................... I might be overthinking this a bit................ I just like Medic :D
Fires lasers that stuns the opponent after every 10 shots fired is rapid succession (Kinda like the bonk that the scout does)
+50% Faster Firing Speed
+Does not require ammunition, but has that type of "ammo" like the Pomson or Manmelter.
+10% Health Recharge Rate
+30% Accuracy
- 30% UberCharge Rate
- 15 Health
- 10% Damage to all persons and buildings
Projectiles can not be reflected
+30% slower reload time (over heat)
No random crits
+every 4 damage healed by your medigun or amputator loads a shot for this weapon (up to 75)
-weapon starts with no ammo
-can only get ammo by healing
-fires tracer rounds
+ Projectile penetrates players.
+ No ammo necessary.
+ Damage increases 2.5% per Übercharge rate, up to 25%.
- Can only fire 5 consecutive shots, and has to cool down.
- Reduced speed while firing.
+Doesn't require ammo
+Ammo reloads when not in use
+Shoots a laser beam, shooting straight and reaching log ranges
+Damage doubles every moment it is held onto an opponent
-99% Damage
-Speed slows gradually when being used
-When target leaves the beam, damage is reset
-if ammo is fully depleted when in use, weapon explodes violently, damaging the medic and anyone nearby
+infinite ammo
-reloads only while unequipped
-150% reload speed (compared to crossbow)
-lasers leave a trace (like machina)
-One shot per "clip"
Note: I dont want this to be a spammy weapon if it deals more damage.
Death animation can be something like the Pomson 6000 or Phlogistinator
EDIT: I didnt notice it was based on the syringe gun, but what if we make it like a crossbow?
- Hurts you when used underwater
+ Doesn't require ammo
+ Blurs screen of victim for 2 secs
- Tracer rounds
+ Minicrits wet enemies
sounds good
goe do better stuff like play the game
Just make it a Pomson/Righteous Bison for Medic.
Basically the Crusader's Crossbow without the damage over range or healing effects and
+Infinite ammo
+Penetration
+On hit on Teammate: Extinguishes fire and/or removes Jarate and Mad Milk effects
-Reduced damage (Base damage of about 50-40 sounds good)
-Lasers leave a trace (like Machina)
The death animation should be that of the Engi/Solly Grordbort Weapons.
+doesn't use ammo
+penetrate mutiple targets
+alt-fire: at cost of 50% ubercharge fires a continuum laser for 5 sec that deals +100% damage
+crits on wet players
-20% damage
-tracing shots
-no random crits
-10% speed while shooting (-30% on alt-fire)
+Infinite Ammunition
+Projectiles Penetrate Enemies
+On hit Teammate; Removes Fire, Jarate, Mad Milk, and Bleeding effects
-50% Less Damage
-Projectiles leave a trace