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PROS
+Passive health reneration increased to 7;
+20% more general damage resistance.
CONS
-15% slower movement speed while equipped;
PS: This weapon cannot be equipped with the quick-fix, because it changes the backpack. The stock medigun and the kritzkrieg doesn't affect the backpack, and the vaccinator creates a small "box" in the medic's belt, so they can still be used.
+5 HP in total regenerated per second
+25 HP on wearer
+25% ubercharge rate on all mediguns
+25% passive damage resistence
-20% slower movement speed on wearer
Replaces Primary
+Like the Razorback, Prevents 1 backstab from Spies
-When backstabbed, disables UberCharge (And/or Overheals)
well, it's a nice one, but take off the overheal? bad ideia
-40% less health
-40% slower heal rate
- -25% overheal
+ heal target gains regeneration after user has left (sort of a regeneration buff for your heal target after you leave him that only works when a person is not above or on full health)
+50% meelee weapon range OR 10 health on kill/hit
+right click on melee (cost 10% uber) create a small blast that knocks back players and does damage(either has a cooldown or has to replenished from supply cuboard)
Trauma Kit
Weapon Slot: Medic Melee
Weapon type: Passive
+: Whenever you take damage, return 20% of that damage to the enemy. If that attack is a melee attack, do 50% instead
+: +2 passive health regen
+: +5 passive health regen if below 30 health
here's stats for combat medic
+25 max hp
+10% move speed
+on kill, drops a medium health pack
-30% heal from health packs
-replaces the medigun
after 1000 hp healed, you can activate a defence buff for you and everyone around, for 12 seconds
ubersaw's hit will give you a defence buff for 0.4 seconds
keep in mind that the lower hp healed with health packs means that you cannot kill, and regen your health instantly, they are meant for other players
+25% Heal rate.
+25% Uber duration.
Replaces primary weapon.
-20% Deploy speed on all weapons.
-20% Holster speed on all weapons.
-25% Movement speed.