安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
My own floor mods alone add so many floors, that you would hardly be able to see them all on a 1080p monitor, and even on a 2k monitor, it takes up a lot of space on the screen.
I was intending to use this as the intended framework for stuffed floors, but, also separate my floors into 3 or 4 categories (makeshift, normal, fine, royal) - which I assume is still not possible given the date this mod was last updated, and what I can see in the change log.
I propose an in-game mod option where the player can disable the bit of code that transfers all the floors and messes with the architect menu.
An even cooler addition, would be a generated list of which categories to affect, as I could see some people would want to be able to toggle it on for some, while off for other mods.
Personally, I would be happy with just a broad sweep toggle though.