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If my colonist is rejecting a new kidney, can I try to put other kidney and see if he rejects them?
In the xml config files in steam\steamapps\workshop\content\294100\850429707\Defs\HediffDefs open the config you want to edit ("HediffDefs_Natural.xml" for example is the config for natural organs). you can manually add a new "rejection state" called "no rejection" or whatever you want to call it. Just search the file (ctrl + F in most text editors) for <minSeverity> and set it from I believe 0.001 to 0. Then search for <stages> and add
<li>
<label>no rejection</label>
<partEfficiencyOffset>-0</partEfficiencyOffset>
</li>
as the first element.
I'm not too familiar with modding in rimworld so I don't know if you really have to set the partEfficiencyOffset to -0 but I did it to ensure it is properly set and overrides previous penalties.
Finally you have to set <minSeverity>0.01</minSeverity> in the "mild rejection" section. Then restart the game. Once ingame it will show for example:
Left kidney Kidney transplant (no rejection) (and that white circle --> don't know how to remove that)
However all part efficiency penalties are gone and no more treatment is needed.
(Btw. it is compatible with save games)
Do you need more than Anatomy/Physiology to do a transplant?