Garry's Mod

Garry's Mod

Zeds SNPC's[Killing Floor]
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ERROR  [开发者] 2017 年 1 月 28 日 上午 2:15
Hardmode zeds features
Here is list of zed features when "kf_npc_hardmode 1".

Current features:
-All taken damage is subtracted by 1. This mean that gun that make million shoots in second but do 1 damage will not hurt zeds in hardmode.
-Bodyshoot damage multiplier 0.8 instead of 1.0.
-Scrake become temporary raged (2.5 sec.) when take at least 40 damage in one hit.
-Crawler make additional poison damage on hit.
-Bloat vomit make additional poison damage on hit.
-Fleshpound exit his rage only if all his attack hit target. Rage not fall down when fleshpound don't see enemy. Damage to rage not fall down. All this make fleshpound very dangerous in hardmode.
-Stalker instantly become invisible.
-Husk use flamethrower when enemy close enough.
-Patriarch shoot 3 rockets at once and have mortar mode.

Completed features. Will be added in next update:
-

Not completed features:
-
最后由 ERROR 编辑于; 2018 年 1 月 21 日 上午 5:01
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正在显示第 1 - 11 条,共 11 条留言
Kasen Ibaraki 2017 年 2 月 9 日 上午 12:18 
I have an idea
In hard mode, zeds can open or break the door
They also can attack the props like HL2 zombie does
ERROR  [开发者] 2017 年 2 月 9 日 上午 4:15 
蒲田くん, zeds can open door. Later maybe will be added ability to break doors. Attack props bad idea, because they can stuck just damaging prop. I can't check if npc can't get to player because command for checking this work bad.
basketcat54 2017 年 2 月 21 日 下午 10:17 
ERROR can you make it so the pills melee attacks can damage breakable props and ent's since melee damage does not effect ent's such as: tf2 bots, and so on. love the SNPCS by the way, keep up the good work :)
WaffleTime 2017 年 3 月 4 日 下午 3:12 
引用自 ERROR
Here is list of zed features when "kf_npc_hardmode 1".

Current features:
-All taken damage is subtracted by 1. This mean that gun that make million shoots in second but do 1 damage will not hurt zeds in hardmode.
-Bodyshoot damage multiplier 0.8 instead of 1.0.
-Scrake become temporary raged (2.5 sec.) when take at least 40 damage in one hit.
-Crawler make additional poison damage on hit.
-Bloat vomit make additional poison damage on hit.
-Siren scream shove grenades back to you instead of remove them.
-Fleshpound exit his rage only if all his attack hit target. Rage not fall down when fleshpound don't see enemy. Damage to rage not fall down. All this make fleshpound very dangerous in hardmode.
-Stalker instantly become invisible.
-Husk accuracy better and he shoot more often.

Completed features. Will be added in next update:
-

Not completed features:
-
Instead of multiple rockets at once for hard pat he shoots multiple at seperate frames like hard pat.
♬♫~Joe Blaze~♫♬ 2017 年 7 月 24 日 下午 2:30 
引用自 Kamakura san
I have an idea
In hard mode, zeds can open or break the door
They also can attack the props like HL2 zombie does

Agreed
ERROR  [开发者] 2017 年 7 月 24 日 下午 10:21 
They not break props. They try to jump on it. Also, they can open doors and break welded doors.
Kasen Ibaraki 2017 年 7 月 24 日 下午 11:52 
引用自 ERROR
They not break props. They try to jump on it. Also, they can open doors and break welded doors.
Would you change Patriarch's slashing sound?
It's so weird, like he's using a knife
Kasen Ibaraki 2017 年 7 月 24 日 下午 11:53 
引用自 ERROR
They not break props. They try to jump on it. Also, they can open doors and break welded doors.
Could you set them can destroy or knock props out when touch them?
Just like the Gargantua from Black Mesa
最后由 Kasen Ibaraki 编辑于; 2017 年 7 月 24 日 下午 11:53
ERROR  [开发者] 2017 年 7 月 25 日 上午 1:42 
Kamakura san, its Killing Floor sound.
I think can but it's bad idea, because i can't know is this prop destroyable or no.
Kasen Ibaraki 2017 年 7 月 25 日 上午 2:12 
引用自 ERROR
Kamakura san, its Killing Floor sound.
I think can but it's bad idea, because i can't know is this prop destroyable or no.
ok
Doom [GGaming] 2017 年 9 月 16 日 上午 1:34 
IDEA! In hardmode, The Patriarch can shoot 3 rockets in a burst and shoot longer with his minigun.
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