边缘世界 RimWorld

边缘世界 RimWorld

Colony Leadership A17
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Nandonalt  [开发者] 2017 年 2 月 2 日 上午 9:58
ERROR LOGS
Post your errors logs here (use http://pastebin.com) if you are having issues with the mod, so I can see what's going on.
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正在显示第 1 - 15 条,共 17 条留言
Spooky Nerdist 2017 年 2 月 9 日 下午 7:44 
Does this mod conflict with Psychology? Since it has its own election/ leader system, too.
Nandonalt  [开发者] 2017 年 2 月 11 日 上午 8:25 
Should work together, you'll have the leaders from this mod and the mayor from the Psyc mod.
Spooky Nerdist 2017 年 2 月 11 日 上午 9:25 
引用自 Nandonalt
Should work together, you'll have the leaders from this mod and the mayor from the Psyc mod.
Alright, cool! ^_^
Rhonarr 2017 年 2 月 11 日 下午 4:13 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=862144409 Needing help, it may not be your mod just rimworld but leadership is included int he log...
MurderMouse 2017 年 3 月 18 日 下午 4:33 
This may not be anything that you can help with. After two seasons, 5 "election" dates total. I finally had the "colonists gathering for an election" notification. However, no matter if I lock the colonists in the room with the ballot box, it always ends the same. No one attended the election.


**Edit**

So I had to reload the game a few time to the day before the election was supposed to take place. The "fix" I had to implement was restricting everyone's allowed area close to the election room, I also had to take my night shift people and put them on day shift. This may help someone else!
最后由 MurderMouse 编辑于; 2017 年 3 月 18 日 下午 4:52
EdoDodo 2017 年 3 月 27 日 上午 11:38 
Colonists seem to ignore their area restrictions when going to lessons, which seems unintuitive (I'd expect colonists who can't go to the area the class is in to not attend the lesson)
Keegandalf 2017 年 3 月 30 日 上午 6:33 
I had a dictatorship and the leadership expired (which I thought only happened when the dictator died) and I couldn't figure out how to choose a new leader or change to a democracy.
Homicidal Irish-Mexican 2017 年 4 月 10 日 下午 2:36 
Every time my colonists gather for elections, they stay for a little bit before just wandering off, and no one is elected. How do I fix this?
Lil Mosquito Disease 2017 年 4 月 16 日 下午 5:19 
引用自 The Space Butterfly
Every time my colonists gather for elections, they stay for a little bit before just wandering off, and no one is elected. How do I fix this?
i also have this problem how do you fix this
Kircial 2017 年 4 月 22 日 上午 7:58 
引用自 Anonymous
引用自 The Space Butterfly
Every time my colonists gather for elections, they stay for a little bit before just wandering off, and no one is elected. How do I fix this?
i also have this problem how do you fix this
Same problem here
Eddy63 2017 年 7 月 18 日 上午 11:55 
this mod may be the culprit for this issue
System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.IncidentDef.TargetAllowed (IIncidentTarget target) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker.CanFireNow (IIncidentTarget target) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00000] in <filename unknown>:0
at RimWorld.IncidentQueue.IncidentQueueTick () [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickManager:DoSingleTick()
Verse.Game:<LoadGame>m__843()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()

This is triggering every tick. happened after changing base on the map
I uninstalled and restarted the a new game without the mod, issue didn't happened again.
最后由 Eddy63 编辑于; 2017 年 7 月 18 日 上午 11:55
Sancon 2017 年 7 月 20 日 上午 10:23 
Elections are not being held
MrSensation 2017 年 7 月 20 日 下午 3:33 
引用自 Sancon
Elections are not being held
I have found a fix for this as I have had this issue a lot recently. In the latest update of Rimworld there is a bug in which if there is an ancient danger in the map you will not be able to choose a colony/faction name until all of the enemies within are defeated, I have just finished 1 quadrom without having an election or not being able to name my colony but after uncovering the ancient danger and using Dev mode to kill all the mechanoids and centipedes and instantly was able to name my colony. After reaching the 7th day within that month an election took place also so its not the mod thats broken but the current update version!
Sancon 2017 年 7 月 21 日 上午 9:17 
Thanks - that works! I cleared out my ancient dangers and an election was held at the next opportunity. Are there supposed to be 2 leaders though?
MrSensation 2017 年 7 月 21 日 上午 9:25 
引用自 Sancon
Thanks - that works! I cleared out my ancient dangers and an election was held at the next opportunity. Are there supposed to be 2 leaders though?
Yeah! If you have more than 5 colonists there are two leaders!
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