Haydee
Fuckbot Academy [28 Rooms, WIP]
HongChina  [开发者] 2017 年 1 月 22 日 下午 11:37
Feedback
Since the comments section isn't really the best of ways to have a conversation, if you have feedback or questions or anything that would or might want/need a reply, feel free to post in here where there's proper replying to be done!
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正在显示第 1 - 15 条,共 60 条留言
HongChina  [开发者] 2017 年 1 月 24 日 下午 6:47 
Same place you put the other folders!
NATSUNATSU 2017 年 1 月 24 日 下午 9:02 
So this is an unfinished work?
HongChina  [开发者] 2017 年 1 月 24 日 下午 11:34 
Yes! Very much so,
NATSUNATSU 2017 年 1 月 25 日 上午 1:29 
wait for you (*•̀ㅂ•́)و
HongChina  [开发者] 2017 年 1 月 25 日 下午 12:29 
Did the update not download for you?
I noticed I made that mistake, and it should now put you at the left entrance (the door you entered for that part)
最后由 HongChina 编辑于; 2017 年 1 月 25 日 下午 12:29
HongChina  [开发者] 2017 年 1 月 25 日 下午 1:11 
Ah! I think I forgot to update that one, damn it. Try that one now, it should be up to date
Slimeakku 2017 年 1 月 25 日 下午 3:00 
@HongChina
I have an idea for an area. You should make your own custom color area like for example, you could make an orange area that is filled with poison and is dark or poison and water, etc.
Slimeakku 2017 年 1 月 25 日 下午 3:31 
@HongChina
This is an idea for the master part or the end.

Idea 1: Haydee is running through a hallway being chased by Slashers, there are walls she has to climb over to continue but then once over the wall dissapears for the slashers to continue chasing her, there can be turns during the chase and slashers spawning in incase the others are far behind. This will eventually lead to a door where the master is or the end is. (Note: The Credits music is playing for action.)

Idea 2: Haydee is jumping on platforms to get to the Master (The direction to the master is going up and the room is a huge rectangle with platforms on the side for Haydee to jump onto to get the master.) there will sometimes be a hallway with a slasher in it for Haydee to run away from then jump to the next platform to continue. This will eventually lead to a door where the master or the end is. (Note: The Credits music is playing for action.)
HongChina  [开发者] 2017 年 1 月 25 日 下午 8:37 
I think those might work in a context, maybe not for the final rooms but for some along the way (in a similar context)
Slimeakku 2017 年 1 月 26 日 上午 4:21 
引用自 HongChina
I think those might work in a context, maybe not for the final rooms but for some along the way (in a similar context)
Nice but what do you think about creating a new color room?
HongChina  [开发者] 2017 年 1 月 26 日 上午 4:27 
I might, but finding a good combination might be a problem. Definitely won't be going for Dark Poison obviously, that would just be mean and unfair Haha
Slimeakku 2017 年 1 月 26 日 上午 4:34 
引用自 HongChina
I might, but finding a good combination might be a problem. Definitely won't be going for Dark Poison obviously, that would just be mean and unfair Haha
It was just an example but you could so something that involves a bunch of mines or a place with nothing but walkers or a place with nothing but slashers or fog that it's very hard to see.
最后由 Slimeakku 编辑于; 2017 年 1 月 26 日 上午 4:35
HongChina  [开发者] 2017 年 1 月 26 日 上午 4:58 
A thick fog might actually be sort of fun to play with
≠, Warrior of Love 2017 年 1 月 27 日 下午 4:14 
Very well constructed. It definitely has the feel of Haydee to it, but the look is different. It's unforgiving and has a lot of unexpected "♥♥♥♥♥♥♥" encounters. The one problem I have is be careful with the use of lighting. I'm getting a lot of FPS issues in many of the rooms due to the high intensity of light.
HongChina  [开发者] 2017 年 1 月 27 日 下午 5:15 
Yes, it seems lighting can be an issue for FPS for some people. Could you give me some examples for rooms that cause FPS drops? I'm personally getting none, but I have a current gen GPU so that might explain things (I think I have highest shadowmap on as well)
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