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报告翻译问题








One thing that's come up a couple times in our Discord is ents! Tree-people, woodfolk, some kind of plant-based race; I was spitballing racial powers and came up with a few ideas:
- Regen food or health during the day (via photosynthesis)
- Damage reduction (thick bark)
- Movespeed reduction (trees don't move very fast...)
- Bonus stamina?
- Increased aggro from aggressive herbivores (trees are delicious) but decreased aggro from carnivores?
- Increased stealth when standing still?
- Extra damage from fire?
a) when the orc is not wearing armor rate (AR), the damage reduction offers 11 AR;
b) when in a full primitive flak which has 500 AR as base, the dmg reduction offers 66 AR;
The higher the AR the more significant this reduction affects.
Not sure about other servers that enjoy this mod, but assuming they are primitive to fit the RP, it will be very hard to kill a geared orc plus their health generation.
P.S. : Why is pegomast mammal?
This change affects Merfolk (kinda), Goblins (quite a bit) and Humans (somewhat). Do you have any plans on adjusting stats in response to this debuff?
I wanted to suggest giving humans more of a niche away from being a baseline, more on being hardy and resilient. Some examples of a similar discussion on this: http://www.ongoingworlds.com/blog/2014/11/human-roleplay-characters-are-boring/
Maybe give humans a significant stamina boost/regen, similar to the Iguanodon. IMO humans should also have a quicker health regneration than the other races (Orcs could have more strength attributes).
It'd also make sense for them being able to carry more, but in turn perhaps be a lot slower at crafting things as trolls are not known as craftsmen nor are they very dexterous.
I love how the merfolk is so specialized, it sorta changes what you focus on and how you play to some extent. I can see the troll being like that also! Thank you for this mod!