Stellaris

Stellaris

Dedicated Worlds
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
LastLeviathan  [udvikler] 17. jan. 2017 kl. 12:57
Bug Reports
Post any bugs you encounter here.
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Viser 1-15 af 43 kommentarer
RogerMurdock 18. jan. 2017 kl. 13:00 
The localization for "edict_refocus_world" doesn't seem to work properly.
LastLeviathan  [udvikler] 18. jan. 2017 kl. 13:10 
Oprindeligt skrevet af RogerMurdock:
The localization for "edict_refocus_world" doesn't seem to work properly.
Good catch, the localisation is there but it seems I forgot to fix it from edict_refocus_planet to edict_refocus_world.
Sidst redigeret af LastLeviathan; 18. jan. 2017 kl. 13:10
MiskWisk 22. jan. 2017 kl. 7:34 
I think I've found a bug. The bonuses from the dedicated worlds seems to disappear after a certain amount of time. I am unsure as to how long it takes but eventually I find my research world is no longer getting the research bonuses (as well as the hit to energy and minerals) and my trade worlds seem to lose their buffs as well. I haven't checked this out with other types but it is rather irritating to have to remove the modifier and reapply it. The actual modifier symbol remains however.
LastLeviathan  [udvikler] 23. jan. 2017 kl. 10:15 
Oprindeligt skrevet af anguscoverdale:
I think I've found a bug. The bonuses from the dedicated worlds seems to disappear after a certain amount of time. I am unsure as to how long it takes but eventually I find my research world is no longer getting the research bonuses (as well as the hit to energy and minerals) and my trade worlds seem to lose their buffs as well. I haven't checked this out with other types but it is rather irritating to have to remove the modifier and reapply it. The actual modifier symbol remains however.
I'm changing it to the bonus given by the modifier not that edict.
RogerMurdock 23. jan. 2017 kl. 16:06 
Oprindeligt skrevet af Last Leviathan:
Oprindeligt skrevet af anguscoverdale:
I think I've found a bug. The bonuses from the dedicated worlds seems to disappear after a certain amount of time. I am unsure as to how long it takes but eventually I find my research world is no longer getting the research bonuses (as well as the hit to energy and minerals) and my trade worlds seem to lose their buffs as well. I haven't checked this out with other types but it is rather irritating to have to remove the modifier and reapply it. The actual modifier symbol remains however.
I'm changing it to the bonus given by the modifier not that edict.
Or the edict could be activated again after it's ten years duration.
RogerMurdock 23. jan. 2017 kl. 16:10 
and...
I guess I found something :) The research modifier for "Develop Trade World" doesn't seem to apply correctly.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=849004106
v1per 24. jan. 2017 kl. 22:27 
Playing the latest version, a few things I've found:

- Ecumenopolis has a restriction to planets that have a Planetary Capital and that's fine. But the empire capital should be able to be converted as well. So need to add the Empire Capital Complex to the possibility.

- trait_pc_ecumenopolis_preference seem to be lacking a localization. Kinda late here, not sure if it's conflict with something else though as I didn't go digging at the files.

- The ecumeopolis prefence is interesting, but it means that as soon as the planet is ready, the entire population gets pissed off at you. A few of my pops auto modified via an event, but most of them didn't. Thankfully, I already have gene tailoring up, otherwise I'd be screwed.

Edit: After doing genetic modification, the population kept unhappy and they got into a civil war against the others that mutated, lol. Again, not sure if it's a conflict, just letting you know.
Sidst redigeret af v1per; 24. jan. 2017 kl. 22:35
LastLeviathan  [udvikler] 25. jan. 2017 kl. 6:46 
Oprindeligt skrevet af v1per:
Playing the latest version, a few things I've found:

- Ecumenopolis has a restriction to planets that have a Planetary Capital and that's fine. But the empire capital should be able to be converted as well. So need to add the Empire Capital Complex to the possibility.

- trait_pc_ecumenopolis_preference seem to be lacking a localization. Kinda late here, not sure if it's conflict with something else though as I didn't go digging at the files.

- The ecumeopolis prefence is interesting, but it means that as soon as the planet is ready, the entire population gets pissed off at you. A few of my pops auto modified via an event, but most of them didn't. Thankfully, I already have gene tailoring up, otherwise I'd be screwed.

Edit: After doing genetic modification, the population kept unhappy and they got into a civil war against the others that mutated, lol. Again, not sure if it's a conflict, just letting you know.
Good catch, need to add in so it's either or.

Currently there isn't even a trait for the preference. Guess the game forces you to have one.

Why did they get pissed off at you?

Gene tailoring is a vanilla thing, nothing to do with the mod.
v1per 25. jan. 2017 kl. 7:07 
Oprindeligt skrevet af Last Leviathan:
Currently there isn't even a trait for the preference. Guess the game forces you to have one.

Why did they get pissed off at you?

Gene tailoring is a vanilla thing, nothing to do with the mod.

This might be the issue then. The game forced a trait, and basically everyone was unhappy due to very low habitability. I'll start a game with only this mod installed and see if I can reproduce.
thistlebloom 25. jan. 2017 kl. 13:40 
Somehow I managed to get a double Ecumenopolis bonus on my planet, I'm not sure what happened, but I just noticed two special projects in my situation log, and did them both, ending up with a planet that has the Ecumenopolis bonus twice, which I can deal with the happiness and ethics divergence debuffs just fine, being Fanatic Spiritualists, the problem is that the other bonus are completely ridiculous.

Two Ecumenoplis = +100% science and +100% power generation.

Can't tell you exactly how this happened, only that it did happen, I'm enjoying my broken super planet though.
LastLeviathan  [udvikler] 25. jan. 2017 kl. 14:04 
Oprindeligt skrevet af Ordinaries Begone:
Somehow I managed to get a double Ecumenopolis bonus on my planet, I'm not sure what happened, but I just noticed two special projects in my situation log, and did them both, ending up with a planet that has the Ecumenopolis bonus twice, which I can deal with the happiness and ethics divergence debuffs just fine, being Fanatic Spiritualists, the problem is that the other bonus are completely ridiculous.

Two Ecumenoplis = +100% science and +100% power generation.

Can't tell you exactly how this happened, only that it did happen, I'm enjoying my broken super planet though.
Interesting, I'll dig into that.
LastLeviathan  [udvikler] 25. jan. 2017 kl. 14:14 
Oprindeligt skrevet af v1per:
Oprindeligt skrevet af Last Leviathan:
Currently there isn't even a trait for the preference. Guess the game forces you to have one.

Why did they get pissed off at you?

Gene tailoring is a vanilla thing, nothing to do with the mod.

This might be the issue then. The game forced a trait, and basically everyone was unhappy due to very low habitability. I'll start a game with only this mod installed and see if I can reproduce.
Should be fixed now.
v1per 26. jan. 2017 kl. 5:54 
Yup, the happiness thing got fixed. Still can't build it in case I have the Empire Capitol Complex though.
LastLeviathan  [udvikler] 26. jan. 2017 kl. 7:53 
Oprindeligt skrevet af v1per:
Yup, the happiness thing got fixed. Still can't build it in case I have the Empire Capitol Complex though.
Knew I forgot something. Will fix that later today.
Volkar Davasten 26. jan. 2017 kl. 13:36 
So not sure if its a bug or not, but I activated the Government Capital focus, and it increased my leader recruit cost by 25%, not by -0.25% like you have in the description page. This a bug or a miss-type on the description?
Sidst redigeret af Volkar Davasten; 26. jan. 2017 kl. 13:37
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