Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I guess I found something :) The research modifier for "Develop Trade World" doesn't seem to apply correctly.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=849004106
- Ecumenopolis has a restriction to planets that have a Planetary Capital and that's fine. But the empire capital should be able to be converted as well. So need to add the Empire Capital Complex to the possibility.
- trait_pc_ecumenopolis_preference seem to be lacking a localization. Kinda late here, not sure if it's conflict with something else though as I didn't go digging at the files.
- The ecumeopolis prefence is interesting, but it means that as soon as the planet is ready, the entire population gets pissed off at you. A few of my pops auto modified via an event, but most of them didn't. Thankfully, I already have gene tailoring up, otherwise I'd be screwed.
Edit: After doing genetic modification, the population kept unhappy and they got into a civil war against the others that mutated, lol. Again, not sure if it's a conflict, just letting you know.
Currently there isn't even a trait for the preference. Guess the game forces you to have one.
Why did they get pissed off at you?
Gene tailoring is a vanilla thing, nothing to do with the mod.
This might be the issue then. The game forced a trait, and basically everyone was unhappy due to very low habitability. I'll start a game with only this mod installed and see if I can reproduce.
Two Ecumenoplis = +100% science and +100% power generation.
Can't tell you exactly how this happened, only that it did happen, I'm enjoying my broken super planet though.