Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem








Like.. I assume you mean heads, and not faces, but even then.. that isn't really a thing that can happen.
I can only assume you got the typical error of having alien backstories on a human, because the race modder assigned the backstories to the faction instead of the race.
Only other explanation is that for some reason it somehow gave me humans from a completely alien faction with the exact skin tone, which then reverted to a normal human skin tone upon reloading the save.
Is this what you were referring to in your previous answer?
If so what would I need to add/change to create a patch for the race mods?
I run an Avali mod, but all of the random pawn spawns (e.g. "Transport Pod Crash" event) only involve "human" pawns.
At first I thought it was just dumb luck or something, but then I started noticing inconsistencies in the stats, factions, backgrounds, etc.
At least some of the spawns should have been Avali. Several even had things that only Avali should* have. Despite that; they were all "human" pawns.
Again, I'm not sure if it's this mod or something with the afore mentioned Avali mod. Regardless, I figured I'd mention it here.