RimWorld

RimWorld

Humanoid Alien Races
Tämä keskustelu on lukittu
My custom race is incompatible with this mod.
When I try to run it with this mod it, it show a message that some mods haave been incompatible and unloads all my mods from my mod list.
< >
Näytetään 1-9 / 9 kommentista
erdelf  [kehittäjä] 15.11.2020 klo 2.43 
Do you want to... give that error ?
a.red 16.11.2020 klo 10.18 
sorry for late response.

its really long.

Could not load UnityEngine.Texture2D at Things/Equipment/WeaponRanged/BuiltIn in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Equipment/WeaponRanged/Projectiles/CryoLiquid in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Equipment/WeaponRanged/Shreder in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()

Viimeisin muokkaaja on a.red; 16.11.2020 klo 10.20
erdelf  [kehittäjä] 16.11.2020 klo 10.27 
for one, please post the entire log, preferable on pastebin or similar.
Those are just weapons that don't have textures.
a.red 16.11.2020 klo 10.32 
here

at the very begining game tels me that all my mods were turn off becos of incompatibilites.

https://pastebin.com/Aa0rbYss
erdelf  [kehittäjä] 16.11.2020 klo 10.49 
Please the full log. I can only see that there are tons of textures missing.
a.red 16.11.2020 klo 11.06 
That's all there is .
erdelf  [kehittäjä] 16.11.2020 klo 11.34 
I mean, there isn't even the message that it was reset. Please give me the output log file.
erdelf  [kehittäjä] 17.11.2020 klo 1.53 
Windows:
%appdata%\..\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log

Mac OS X:
/Users/[Username]/Library/Logs/Unity/Player.log

Linux:
Pass to the Rimworld binary. It generates a log at that location.
-logfile /tmp/rimworld_log
a.red 17.11.2020 klo 11.34 
never mind I fixed it by coping someon elses code and chanching it for my use.
< >
Näytetään 1-9 / 9 kommentista
Sivua kohden: 1530 50