安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I will admit I have really poor luck at times, but... things like Nose: Destroyed or Leg: Severed don't usually appear from social fights betweem "human" Pawns. At least not without the Bloodlust trait being involved.
I am not saying there is anything specifically wrong with Alien races having these addiotional attacks, just that I don't think the "Social fighting" system can take them into account. And I have no idea if it can even be altered to do so.
I posted this here because I thought folks who use this framework in thier mods might look at it from time to time. In no way am I asking for you to do anything about it Erdelf. I am entirely willing to put up with the odd severed limb if someone is silly enough to start a fight with a Xenn, I'm just happy to have non-humans as pawns to begin with.