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2:If both the confederacy and the union are in the allies then have an event where the two nations give eachother a hand in industrial development
3:If the confederacy is not part of someone elses faction and revives the golden circle then have the latin american nations you influence get an event where they can choose to join your faction.In the current version they have a chance of simply joining one of the three starting factions instead
1. Decent source of chromiun in Cuba. As for Rubber, possible put in something like what the US have with the focus that Kentucky has.
2. We were gonna do and deal with what was offered in the liscencing thing that comes with the DLC in that regard. Maybe trade some units. As for actual industrial development, can see us applying a national idea to that.
3. Thats actually not a bad idea if the CSA choices not to go to war. with nations in the Caribbean and the USA doesn't go down the path of forging an faction and rather go to war with the CSA.
You bring up some good points to be honest. I tried yesterday to go mad rush down the right most tree to go and take mexico for the land let alone industry but AI US went all out Pax America. So I can where you are talking about if you went with taking on America early on due to lack of industry. There's one or two ways to this this, play your cards right to overtake the US or do a coup against the US from the get go, which is a shot in the dark for that. Right now with how the Man the Guns are looking, we might not need this mod anymore if a CSA is bought into play with the next DLC/Expansion.
I see alot of power in this mod if the CSA won USA wouldnt likely bought Alaska so you could do a simple give USSR Alaska or Have a White Army Remant in there.