RimWorld

RimWorld

CaveBiome
Sinogard 15. jan. 2017 kl. 19:09
BUG: Performance issue during "turning off" of "Glowing stone grass" during changing of state
Hey man, I really like your mod. Good job and please continue to make it better.

I noticed one thing. During time when glowing stone grass "turning off" it's doing havok with my game. Everything is sluggish (playing biggest size of map). When last grass "turn off" everything running again very smoothly. Can you please take a look on this issue? In case I'm doing something wrong, please let me know.

Looking forward to your reply.
Sidst redigeret af Sinogard; 16. jan. 2017 kl. 10:34
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Daeharde Trihardt 18. feb. 2017 kl. 9:57 
I'm running a 980TI and an Intel 7 -6700k. Getting pretty similar issues myself.
Sidst redigeret af Daeharde Trihardt; 18. feb. 2017 kl. 9:57
Sinogard 19. feb. 2017 kl. 14:40 
Already month passed and no comment form dev :-( C'mon man, at least tell us, if you read our comments.
Rubitron 5001 14. mar. 2017 kl. 3:12 
I have the same issue. Does anyone know of a way to disable the glow of the stone grass?
Sinogard 14. mar. 2017 kl. 16:54 
Unfortunately I didn't found solution. :-( And no answer from creator of mod.
Rikiki  [udvikler] 15. mar. 2017 kl. 1:12 
Sorry guys, I did not saw this thread.
It dems ATI graphic cards does not handle dynamic glowers very well.
I will soon post an update of the mod that should reduce performance issues.
Sinogard 16. mar. 2017 kl. 17:40 
Cool. Looking forward.
Daeharde Trihardt 17. mar. 2017 kl. 10:39 
Thanks for the response, Rikiki.
Rubitron 5001 12. maj 2017 kl. 10:57 
Oprindeligt skrevet af Rikiki:
Sorry guys, I did not saw this thread.
It dems ATI graphic cards does not handle dynamic glowers very well.
I will soon post an update of the mod that should reduce performance issues.

Has this been updated? I want to start a new colony but don't want to have to abandon it.
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