边缘世界 RimWorld

边缘世界 RimWorld

Dubs Bad Hygiene
Dr. Wicked 2020 年 12 月 22 日 下午 8:04
Request/suggestion: Better item categorization.
Right now every buildable from this mod has its gizmo in the Hygiene tab of the architect menu, but I believe some of these fit better elsewhere. For example, air conditioning could be moved to Temperature; fertilizer and sprinklers could be moved to Farming (Fertile fields adds this category, or you could add it yourself); and so on.

It would be a great QoL improvement in my opinion. Thanks for the mod!
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Dubwise  [开发者] 2020 年 12 月 23 日 上午 2:14 
i keep all of my mods buildings in a single tab for that mod because if i don't then people wouldn't know what buildings are from my mod or someone else's, this is a big problem when other mods mod my mod and move my buildings into random tabs and people think there's bugs or missing buildings or they think buildings from someone else's mod are mine or vice versa and its just chaos and confusion, so i have to keep all of my things in my mods tab

it also doesn't help that tynan didn't add any kind of search or filter system to the architect menu or a highlight system to show what tabs newly unlocked buildings appear in, or what mods they are from
Dr. Wicked 2020 年 12 月 23 日 下午 5:35 
Ah, I undestand perfectly, but for anyone who needs it, there's this: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2258431182

It adds a tag at the end of the description of every item in the game with the name of the mod it's from, and it's really useful to address exactly that issue.

In any case, perhaps it is time for me to get off my ass and learn how to do it myself, make a patch for people like me. That way you wouldn't need to change it in a way that goes against your design philosophy nor maintain an additional version of the mod. I'll look up some tutorials.

Thanks for reading, and again, thanks for the mod.
Comrade Corwin 2021 年 1 月 4 日 上午 11:17 
There is also RIMMSqol, which comes with a lot of features, most of which I turn off. However it allows you to use an in-game menu to easily make adjustments to vanilla and modded items, alike. One of those values you can change are the item's location in the architect menu, even allowing you to hide entire categories.
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