ARK: Survival Evolved

ARK: Survival Evolved

Hunger Stimulant
Max 2018 年 11 月 6 日 上午 8:38
Engram and Crafting Overrides and Spawn Codes
Finally found this nice little mod that just works, have tried many others which scale or are broken, this one does it's job and does it well.

This post is to help others modify the engrams and crafting costs to suit their needs as well as provide full and correct spawn codes.

Engram overrides:

Small: OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Small_HS_C",EngramHidden=False,EngramPointsCost=2,EngramLevelRequirement=11,RemoveEngramPreReq=False) Medium: OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Medium_HS_C",EngramHidden=False,EngramPointsCost=4,EngramLevelRequirement=31,RemoveEngramPreReq=False) Large: OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Large_HS_C",EngramHidden=False,EngramPointsCost=6,EngramLevelRequirement=51,RemoveEngramPreReq=False)

Default are all unlocked at level 0, the levels I adjusted to are due to stimulant which I set the new ingredients to unlocking at level 11, from there I just added 20 levels between each unlock. Adjust as desired, points, level, hidden or not.

*Update: On our server these all unlock at 0 anyway, seems the mod may be overriding this?!
I do this all the time for other mods, not sure why this one is behaving different.


Crafting overrides:

Small: ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Small_HS_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_SpoiledMeat_C",BaseResourceRequirement=5.000000,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemConsumable_Stimulant_C",BaseResourceRequirement=10.000000,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=50.000000,bCraftingRequireExactResourceType=False))) Medium: ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Medium_HS_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_SpoiledMeat_C",BaseResourceRequirement=10.000000,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemConsumable_Stimulant_C",BaseResourceRequirement=20.000000,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=100.000000,bCraftingRequireExactResourceType=False))) Large: ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Large_HS_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_SpoiledMeat_C",BaseResourceRequirement=20.000000,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemConsumable_Stimulant_C",BaseResourceRequirement=40.000000,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=200.000000,bCraftingRequireExactResourceType=False)))

The above is what we have on our server because we have low gather rates and play on a variety of maps where the default mod ingredients would be extremely hard to get. Adjust as desired, ingredients, quantities etc.

Spawn Codes:

Small: cheat gfi PrimalItemConsumable_Small_HS 10 0 0 Medium: cheat gfi PrimalItemConsumable_Medium_HS 10 0 0 Large: cheat gfi PrimalItemConsumable_Large_HS 10 0 0

The above codes will spawn in 10 of each. These are the short codes to the normal long blueprint spawn codes.

Enjoy, feel free to adjust everything as you see fit. Enjoy!

Note: 22-Dec-2018. Corrected code for large stimulant, had a typo.
最后由 Max 编辑于; 2018 年 12 月 22 日 上午 9:25
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blondeath 2020 年 3 月 21 日 下午 5:31 
Is there a header for these to go under?
Max 2020 年 3 月 21 日 下午 6:15 
Just add the corresponding lines in your game.ini file.
For more info on what goes where see the server config wiki.
https://ark.gamepedia.com/Server_Configuration.
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