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报告翻译问题








But... Bear with me...
All places like this get the bomb stuck:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=822918885
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=822919134
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=822919170
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=822919395
In rocks?
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=822919427
Boost yourself up between the rocks to retrieve the bomb?
Nope, you're both stuck:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=822919512
Lesson learned:
There'll never be a problem free port between the engines, sadly...
Quoting yourself: "Please fix."
(If i have anywhere else i can post the gif so I don't have to gyazo lemme know)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=823282249
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=823282280
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=823299793
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=823299763
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=823303276
EDIT: I just realized this is probably to avoid people bombstucking. CS:GO mapping would really benefit from a clip that doesn't allow bombs to go through, but that might be too specific.
-Bomb can be hidden in barrels
-No clipping on stairs = jaggedy play. Please fix.
NAVMESH WOES:
Bots won't use the double doors due to the navmesh not linking up there
Bots won't use the drop-down at A correctly due to incorrect jump brushes
T-side bots will always go mid to B due to the over-complicated navmesh at B Long
CT-Side bots going B Long will get confused due to a removed prop or brush at the B Long-CT connector
No Navmesh at the connector between T Spawn and B Long! Come on, 30Bicsphillip, simply creating a new navmesh remedies this! No excuse!
UNCLIPPED BOOST SPOT GALORE!
Way too many to list here, including an (intentional? unintentional?) way to crouchjump out of A weird drop-down site thingy - if it's intentional, it's way too hard to do, and if it's unintentional, it's possible.
Overall, this is an antiquated map, and it shows - it could definitely do with a CS:GO revamp; even if it is interesting to run around, there are a lot of overall structural and flow issues which wouldn't make it a viable competitive map, a la Dust2, and leave it in the Reserve dregs of the original Dust. It's an interesting map, but is showing it's age pretty obviously.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=823653383
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=823678395
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=823678359
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=823678303
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=823678331
https://www.youtube.com/watch?v=QFlFWirrcL8
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=823926813