Killing Floor 2

Killing Floor 2

KF-Offices
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MixMakMax  [开发者] 2018 年 1 月 30 日 上午 11:55
Crashes/Bugs/Glitches
This discussion thread is for any reports anyone may have with the current version of the map. Please detail and be specific with your current problem, I will reply and fix the issue asap.
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MixMakMax  [开发者] 2018 年 1 月 30 日 上午 11:58 
As of 1/30/2018 I have recieved a couple of reports of the map crashing at launch. I have launched the map myself and yet haven't experienced any issues at all. These crash reports could be just local computer related problems and not the map itself. If more reports are to come then I will take look into the issue. Thank you.
Vassago 2018 年 3 月 14 日 下午 3:00 
Nice rework of the old KF1 map, however there appears to be a pathing issues where zeds can get stuck - this is especially apparent when playing VS. In VS mode, it is impossible to get off of the upper roof as zed (literally). You cannot jump off, walk off, strafe off or anything. The only option is to suicide or stand there and let them kill you.

Screenshot: https://i.imgur.com/laspiT1.jpg

Thanks!
最后由 Vassago 编辑于; 2018 年 3 月 14 日 下午 3:01
MixMakMax  [开发者] 2018 年 3 月 14 日 下午 3:17 
引用自 Vassago
Nice rework of the old KF1 map, however there appears to be a pathing issues where zeds can get stuck - this is especially apparent when playing VS. In VS mode, it is impossible to get off of the upper roof as zed (literally). You cannot jump off, walk off, strafe off or anything. The only option is to suicide or stand there and let them kill you.

Screenshot: https://i.imgur.com/laspiT1.jpg

Thanks!

Thanks for taking your time to reporting this and going the extra mile to add an image of the issue. I have been aware of this issue some time ago and have made sure to fix it. KF-Offices will be receiving an update when the new KF2 spring patch becomes official which should be next week or so. The upcoming Offices update will not only fix the "VS mode zed players stuck on the rooftop" but it will also include fixes for other bugs found across the map, tweaked lighting, optimization improvement (done from scratch) and the introduction to dosh hold points. Should be the last update to come in a long time, but I look forward into releasing KF-Bedlam this year. Cheers!
Vassago 2018 年 3 月 14 日 下午 3:44 
Absolutely - besides some of the lightning, the map played very smoothly for me - great work!

Looking forward to the next release. Cheers.
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