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Up sides: +no air blast cost +suck up all progectiles shot at you with M1 +fire maximum of 5 progectiles at a time with M2 Still needs some work but its some grounded ideas
But, it can airblast players, into walls, and that deals damage, by using the fall damage algorithm, based on hammer units travelled, and double the answer. Then inflict that amount of damage on the poor sod who just got their life ended by an over-sprayed wall...
+ Afterburn deals 2% of target’s current max health as damage per half second
+ Airblast is constant stream as primary fire is but at twice rate of ammo cost
- -50% damage penalty
Here’s a graph to show the first mechanic, keeping in mind that all damage in TF2 is rounded up
Current Max Health of Ignited Enemy (h) ---- Afterburn Damage per Half Second for 10 seconds
50 < h ≤ 100 ------------------------------------------- 2
100 < h ≤ 150 ------------------------------------------ 3
150 < h ≤ 200 ------------------------------------------ 4
200 < h ≤ 250 ------------------------------------------ 5
250 < h ≤ 300 ------------------------------------------ 6
-No Fire (Initially)
-Airblast is costs no ammo, but is significantly more powerful when using ammo (or built up energy from the meter)
-Vac sucks in fire (especially afterburn) and converts it to ammo
-Vac can also suck up certain projectiles for a few seconds but must either "release them" or "return them" by either letting go of M1 or using airblast to shoot them out in the direction the Vac is pointing.
*I'm aware this all is nothing new so far, but bear with me.*
-When the Vac takes in flames and afterburn it fills a special power meter, which upon maxing can be used to unleash a single powerful fireball that mini-critz on impact and afterburn.
--Downsides--
--No regular flamethrower
--Projectiles sucked up by the Vac can damage self if held too long
--20% Slower Weapon Swap
--The Fireball cannot be airblasted or vacuumed
--No airblast when the Fireball is fully charged
0.3 sec slower airblasting speed
-25% afterburn damage penalty
+20% airblast force
-30% damage
no afterburn damage
airblast sucks up enemy projectiles, granting a tiny ammo return
airblast removes enemy liquid effects from teammates
airblast cone length +20%
con
afterburn duration -75%
airblast cost +25%
20% faster airblast rate
Airblasts remove all status effect from teammates
30% direct flame damage penalty
Slower draw and holster speed
The perfect weapon for the Pybro in your life.