安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Alsoalso, I'm very curious as to how you actually did it. I've been trying to recreate it with some weapons from mods, in particular Jaysus his mod, according to the Creation kit window it should work, but the weapon stays invisible in my right hand. it does show up in the left hand though.
About how I mod the weapons. I don't have my work flow chart infront of me and I can't remember the process of the top of my head. Some things that you may be doing wrong though:
Make sure your attack animation is set to the proper weapon type; a two handed mace should be useing OneHandMace Anim Type.
Make sure Equip Type is set to EitherHand.
Make sure your Model and your 1st person Model Object are the same (this is likely your problem).
I remember from modding Fallout NV that I could extract the files for such things from the .BSA files, or they might be included in the mod files in the data folder, I'll check that then.
Also as I said, maybe make the duel twohanded craftable? And just hand pick a few bosses to give the duel wielding two handers to.
Also you could cap the damage to a similar level as the one handed weapons and make the player add skill points to a perk in order that the damage be increased.
Also would cover the base of needing two hands as by the time you've 'mastered' the weapons it is a natural next step...