安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													

 0
 0								 
					 
													




 举报此帖
 举报此帖


if backstab spy will be marked for death
Cons:
-50% ammo
-25% damage penalty
On hit: Enemy bleeds for 5 seconds. (this effect does NOT stack, for example if a scout is hit with one bullet, he now has the debuff for 5 seconds. If he has 3 seconds left of the debuff and is hit again, the debuff timer resets to 5.)
More accurate
On kIll/damage (?), charge up rage meter, on full meter, create a large, heavily damaging explosion that sets opponents in the radius on fire, knocking them back, and deactivating sentries for a few seconds. Heals you for some of your health, depending on how much damage you do with the explosion.
Killing an enemy with the explosion gives you some charge for the next explosion.
-Less Damage
-Less Primary Ammo On Wearer
-Slower Firing Speed (Not Much)
Reasoning: It looks heavy, since it's ancient it probably takes some time to spin up and for some reason everything found in old temples is stronger then the present alternative.
cons- -10% ready speed
- The darts themselves do little to no damage
-35% dmg
Instead of bullets, it fires small darts, which poisons the hit target for 5 seconds (3 dmg per second)
-50% ammo
(+) 10% damage
(+) 50% accurate
(-) 100% firing speed
+20% damage resistance when spun up below 50% hp
+15% damage against buildings
Spinning up will cause the heavy to smash his minigun into the ground and do a small AoE attack, dealing 25 damage and pushing enemies, however, it will root the heavy in place for 1 second.
Cons:
-33% primary ammo capacity
-20% less accurate
Mayans' Curse: Switching from this weapon marks you for death for 5 seconds
Damage increases as health decreases up to +30%
+20% damage resistance while spun up
-15% slower movement speed
-15% damage penalty
*Damage maxes out at 100 health*
*Resistance is not the crappy one they did with the BB and Natascha, it's constant*
-30% damage reduction
-25% barrel spin
*can headshot {because of the arrows}
[+] When an enemy gets hit, they bleed for 5 seconds
[+] 20% Damage resistance
[-] -70% Damage
[-] -50% Ammunition
[-] 25% slower spinup time
[-] 20% slower firing rate