安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








So at minimum the forced meet is turn 350. Which is at least 100 turns noticeably late.
- globals: &Backend.Civilizations.GalacticCouncil
FORCE_FORMATION_TURN: 400
To anything you want.
Personally I do agree with the Galactic Economics structure was a poor choice for being a choice tech given it is tied to a victory condition. Maybe I will make that a forces choice for uncreative race, would be a simple fix for that one at least.
Oh, that's extremely helpful! Thank you very much! I'm going to change this right away.
Science victory now being exclusive to Orion is a mixed bag for me at the first glance. It means not everyone can be a contender of it at any moment, and to me it kind of half-way eliminates the overall vibe of a science victory, like being peaceful and turtling. But at the same time it gives an actual importance to the titular Orion and an actual reason to go for Orion instead of a 100 other smaller planets combined that will do more than just Orion. To me, it almost makes combat an inevitability, which can be a good or bad thing depending on how you look at it. And the extension of new post-game technologies makes it work though.