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One question: was the end boss supposed to be invisible, or was that some kind of bug I had?
All in all I had a very good time with your mod, I really enjoyed the progression both in items and levels as well. Lots of hidden things that were very well implemented. After the rough start I didn't really need any help from you anymore, so it was more a matter of getting into the rythm of the mod. Before this one I played a different one that was way too easy in combat compared to yours, and I kinda went into this one with similar expectations so I ended up thinking that I could hoard my healing and buff items. But the first fight with Daryll and Daryll pretty musch thaught me that that is not going to be the case, and I'll have to use everything necessary to survive and progress.
Other than the things I mentioned above, I mostly understood what's what. Except for that water shrine thing we talked about out in the comments. Jumping into the water does count as disturbing it in my opinion and I was a bit angry when I spent a whole day walking around those tiny sewers thinking I missed some wall switch or secret that would let me progress. But all is forgiven... :)
Few bugs I noticed:
- In the Butchers level there was the altar, with 3 small flames on it, and there was a bone club on it I beleive... Anyway I thought it had to do somthing with skulls and bones, so I put a bunch of skulls there, and some of them Iliterally couldn't get back from there, they got stuck in the texture or somthing. I had to reload to be able to progress.
- There were a few situations where casting spells ended up killing my party with meteor showers and fireballs/burst. I assume there were some objects in the way that the game interpreted as walls.
In the end, it is a very good mod, few grammatical mistakes that don't really hinder you. I'll give it an 8,5/10.
Cheers,
P.S.: I would still like a list of those secrets if possible.
- "Give is More Blessed Than to Receive" I have no idea how to solve this
Yes exactly like ozka wrote give some shards and you will receive more :)
- Also I'm pretty sure there's whole area behind the bars in front of the wyvern queen
It is and there also applies same rule to open the area, using shards
- In the library part I found the High Priest's room with the hub key and all the loot, but there's another fire elemental visible from that room, that I don't know how to get to. Plus there's a barred off area too that leads down, but that might be a place I already visited though.
The second fire elemental is just dor a design here, the High Priest conducted some experiments on it, so it hold it in the force field.. The area down High Priest's room is quite tricky to enter and souving this starts in findind a old note in the library with the Wyvern
- Also in the library there's something going on right in the middle above. That could be something too?
This is for level design this time :) It is meant as electricity conduct on which the guarding Wyvern thrives.
-One question: was the end boss supposed to be invisible, or was that some kind of bug I had?
Yes the Boss is invisible on purpose it is original and interesting :)
- In the Butchers level there was the altar, with 3 small flames on it, and there was a bone club on it I beleive... Anyway I thought it had to do somthing with skulls and bones, so I put a bunch of skulls there, and some of them Iliterally couldn't get back from there, they got stuck in the texture or somthing. I had to reload to be able to progress.
I see that is a problem the game engine doesn't like much to move objects by script commands as original game almost never uses this to improve graphics. Sometimes it makes this errors but my mod uses this all the time so few of this was already repaired by some trick but thi is not working always.
- There were a few situations where casting spells ended up killing my party with meteor showers and fireballs/burst. I assume there were some objects in the way that the game interpreted as walls.
Yes this is similar to first bug I use invisible things to make something out of it for example, player doesn't see it but the game knows about it and take it as a block.
I woudl like the gramatical mistakes removed but English is not my language so it is waiting for some volunteer to help me with those :)
I am glad you liked my mod Slayers113 and for you review! There will be a complete walkthrough in future with all secrets explained when I have time to write it.
Thanks for your reply, you clarified a few things.
If you can send me a teyt based document with all the used text. I could take look at it for you. But if it's not possible to take the text out of the actual game, I probably wont have time for going through them all.
The scroll for this spell is kinda tricky to get.. start with old scroll with barely readable text you may find in the library :)
Oh, and I *love* the mod. Really great work. Some issues around spells hitting invisible things that explode on my party. But I guess that's more "game engine" stuff. Like, fighting the Ogre type thing with the club, down in the Poision Tunnel. At one of the corners of the wall you can run around, fireballs result is pain for the casting party.
So i've the 4 essences now....now what? :D I'll work that out...
Again, great mod! I had a feeling you should be working with the LOGR team.
Also, I can't seem to get back into the Armory. by either door. :/ I think I need to use that to get back to the surface. I did go that way once, but I came back in..Now....
Yes spells sometimes hits an invisible "obstacle" because I move things around very often to make the mod look better and sometimes it causes this.
With all 4 essences you need to obtain a Master key to unlock the Tomb of Butcher of Many. To get the key you must fall dawn to the Path of the Dead map from the Ancient Crypts.
The Armory doors can be broken down by weapon if you can't get out of Armory.
I am glad you like my mod and I would like to work with the LOGR team if offer like this arises :)
I can't, yet, find the 2 other skull keys that I may need. Or get the pit open in the Path of the Dead.
I did change the "hungry dude" to a key though. So, still working on it.
Thanks, again, for the mod. Any chance of releaseing maps? :D
No maps are not planned to be released sorry :)
Force field in the Master's tomb can be deactivated after you complete the riddle with three figurines, the one with the you are frozen to death and still you can fly.