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Now, the sad part. The backgrounds, whilst readable for a modder, are not moddable as far as I can tell. I think this is because custom backgrounds were offered as rewards for more expensive packages when buying InDev RimWorld, which would then seem pretty poor reward for $20 if anyone with a smattering of C# could do it in five minutes. If they were (or are, and I'd love to learn that they are), I would totally go down the route you're suggesting, but as it stands it's basically a key word search, with colonial backgrounds being assigned to anything that doesn't use the words Urb, Tribe/Tribal, Glitter, &c &c.
As regards drugs and alcohol- I considered this, and initially GracieRocket (who requested this mod) and I talked excitedly about awkward drunken hookups for colonists, but I'm a little hesitant as I don't want to mess with issues surrounding colonist consent. One option would, of course, be to limit casual encounters to people who are similarly drunk/stoned, but it does need some extra thought to do properly. The idea of adding drugs that enhance or damage relationships is really interesting, though- having things that bring people together, or having relationships fall apart due to addiction pressures, is a great idea. I'm currently working on an update that will introduce dating (to improve mutual opinion and compatibility), which these sorts of mechanisms would fit well with.
I've noticed while using ENB Prepare Carefully that there is already extra backgrounds loaded into the game, possibly from the mod itself. There are plenty of duplicates, with one "Mercenary" background giving one set of stats and another entry for "Mercenary" right after that gives a different set of stats. So someone out there is already changing/adding new backgrounds to the game. So it can be done - I just have no idea how. However, this also indicates that removing existing backgrounds might not be possible (otherwise they would have cleared out the duplicates, right?).