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Fatal error!
VERSION: 250.1
ShooterGame.exe!TArray<TSubclassOf<UPrimalItem>,FDefaultAllocator>::Find() (0x000000013f56e925) + 53 bytes [c:\svn_ark\engine\source\runtime\core\public\containers\array.h:651]
ShooterGame.exe!UPrimalInventoryComponent::UsedItem() (0x000000013f6d2020) + 31 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:3322]
ShooterGame.exe!UPrimalItem::Use() (0x000000013f6ede60) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:1806]
ShooterGame.exe!UPrimalInventoryComponent::ServerUseInventoryItem() (0x000000013f6ce400) + 38 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:2644]
ShooterGame.exe!AShooterPlayerController::ServerRequestInventoryUseItem_Implementation() (0x000000013f8d4c35) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3532]
ShooterGame.exe!AShooterPlayerController::execServerRequestInventoryUseItem() (0x000000013fddd073) + 211 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:45]
ShooterGame.exe!UFunction::Invoke() (0x000000013ffa34e0) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGame.exe!UObject::ProcessEvent() (0x000000013fff09c8) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x000000014060680f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:592]
ShooterGame.exe!AShooterPlayerController::ServerRequestInventoryUseItem() (0x000000013fa681f7) + 0 bytes [c:\svn_ark\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:2859]
ShooterGame.exe!UPrimalItem::LocalUse() (0x000000013f6f25b9) + 165 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:2369]
ShooterGame.exe!UUI_Inventory::ClickedButton() (0x000000013f9ae366) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\ui_inventory.cpp:844]
ShooterGame.exe!UPrimalUI::execClickedButton() (0x000000013fdc5a3b) + 139 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\primalui.h:19]
ShooterGame.exe!UFunction::Invoke() (0x000000013ffa34e0) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGame.exe!UObject::ProcessEvent() (0x000000013fff09c8) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() (0x000000013f56f8f0) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\uobject\scriptdelegates.h:390]
ShooterGame.exe!UButton::SlateHandleClicked() (0x00000001404c7994) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\button.cpp:157]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_RetVal_NoParams<UButton,FReply>::Execute() (0x00000001404f5fd1) + 11 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:520]
ShooterGame.exe!SButton::OnMouseButtonUp() (0x0000000140172342) + 18 bytes [c:\svn_ark\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:205]
ShooterGame.exe!FSlateApplication::ProcessMouseButtonUpEvent() (0x00000001400cdfa4) + 23 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3604]
ShooterGame.exe!FSlateApplication::OnMouseUp() (0x00000001400cda2d) + 16 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3568]
ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x000000013ff4c6f2) + 12 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1346]
ShooterGame.exe!FWindowsApplication::DeferMessage() (0x000000013ff4cdc1) + 74 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1637]
ShooterGame.exe!FWindowsApplication::ProcessMessage() (0x000000013ff4a363) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1043]
ShooterGame.exe!FWindowsApplication::AppWndProc() (0x000000013ff49807) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:599]
user32.DLL!UnknownFunction (0x00000000777a9bdd) + 0 bytes [UnknownFile:0]
user32.DLL!UnknownFunction (0x00000000777a98e2) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FWindowsPlatformMisc::PumpMessages() (0x000000013ff5a0d6) + 41 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:785]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013f55f724) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2362]
ShooterGame.exe!GuardedMain() (0x000000013f559dfc) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013f560cba) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013f560de8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00000001418a6e91) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000778a59cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000779da561) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000779da561) + 0 bytes [UnknownFile:0]
You changue id itens or the names ou spwans?
My fault sorry xP .