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I'll have to test any impacts before I do something like that.
Stellar Expansion has a Terraforming module which handles planets that can't normally be colonized.
the mod i use:
- advanced jump drives
- alpine backgrounds
- alpine tiles
- automated ship behaviour
- board that ship
- buildale galleon
- carrier sections
- civilian trade
- ethic & government rebuild
- ethos unique tech and buildings
- fallen empire buildings
- Genemod UI+
- ISB graphic
- ISB balance
- more events mod
- more home system
- more tilesets
- orbital (standalone)
- protoss species
- realistic ships
- remove aura graphic
- ringworld home
- ringworld restoration
- savannah tiles
- sins of the prophets: stellaris
- sins of the prophets - ISB patch
- stellar expansion: geoengineering
- TWF's bunch of ship parts
- TWF's ISB patch
- colonized unlimited
- strange homeworlds
- strange homeworlds + ethics and government rebuild
Kidding, of course. Offhand, there's nothing that would cause that, except for you not having the Gaia Creation technology. The only conditions are that the planet can't be a Ringworld, Gaia World, or Tomb World, and that you have the tech. So one of those isn't true.
if Realistic Ships mod is activited, I can't upgrade the geoengineering complex to gaia formation complex, nor I can geoengineering the planets to other planets with right buildings
Planetary Diversity: You won't be able to terraform into new planet classes. As well as they (swamp/cascadian/etc) are not possible to terraform into anything else once inhabited.
That was quite the amount of scripts to go through but I have finally done compatibility patch for Planetary Diversity (increasing amount of normal planets from 9 to 24? Hell yeah!):
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=903405551
Edit: Patch is out of beta now! \o/