Team Fortress 2

Team Fortress 2

Head Opener
plonk 2014 年 6 月 5 日 下午 6:39
obtaining?
how about when you have a key, you can click it in your inventory and press "weaponify" and it changes to this. price should be 1 key and when it's weaponized you should be able to still unbox with it too. also, when you kill an enemy, it will turn the enemy into an unusual hat, a weapon, or a strange part.
最后由 plonk 编辑于; 2014 年 6 月 5 日 下午 6:41
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正在显示第 1 - 15 条,共 31 条留言
Genie 2014 年 6 月 5 日 下午 11:34 
got a key
captain0blivi0n 2014 年 6 月 27 日 上午 2:59 
on death i think you should turn into a crate
Fuurball 2014 年 6 月 28 日 上午 11:56 
0.01% Per cent chance when buying a key
{MNI} Jack 2014 年 6 月 29 日 下午 10:26 
0.01% is an extremly tiny amount. Maybe the other way around. When found 1-5% chance of findin a key with it.
引用自 Eesdeseseserdt
0.01% is an extremly tiny amount. Maybe the other way around. When found 1-5% chance of findin a key with it.
Possibly make this a part to make a key, requiring parts with that and about 5 refined?
plonk 2014 年 8 月 2 日 下午 4:55 
引用自 Eesdeseseserdt
0.01% is an extremly tiny amount. Maybe the other way around. When found 1-5% chance of findin a key with it.
Possibly make this a part to make a key, requiring parts with that and about 5 refined?
We don't want to ruin the economy here, Stone.
引用自 Straten from BO2
Possibly make this a part to make a key, requiring parts with that and about 5 refined?
We don't want to ruin the economy here, Stone.
im just saying make it harder to obtain via crafting which it would only open certain series crates and remove the chances of unboxing an unusual.
plonk 2014 年 8 月 2 日 下午 5:43 
引用自 Straten from BO2
We don't want to ruin the economy here, Stone.
im just saying make it harder to obtain via crafting which it would only open certain series crates and remove the chances of unboxing an unusual.
That would make people easier to scam because if they do a huge unboxing they will never get an unusual. Maybe it will open a certain crate that you also have to craft using 10 refined metal, unbox that, and you will get any hat in the game and a 0.1 better percent chance to get an unusual.
Doctor Dink 2014 年 11 月 10 日 下午 2:11 
ITS A WEAPON! AKA buying, random drops, market, or the TF2 shop
an actual witch 2014 年 12 月 7 日 下午 9:56 
引用自 End
ITS A WEAPON! AKA buying, random drops, market, or the TF2 shop
I agree with End, just have it be like a regular weapon, dammit. Find it, buy it on the market, buy it from the TF2 store, but have it mean nothing to the key economy. I love the concept, but integrating a melee weapon into the key system is going to spell a world of trouble.
Doctor Dink 2014 年 12 月 8 日 下午 1:48 
引用自 MachinemanVlyox
引用自 End
ITS A WEAPON! AKA buying, random drops, market, or the TF2 shop
I agree with End, just have it be like a regular weapon, dammit. Find it, buy it on the market, buy it from the TF2 store, but have it mean nothing to the key economy. I love the concept, but integrating a melee weapon into the key system is going to spell a world of trouble.
Danke. Its a little late for a response though.
an actual witch 2014 年 12 月 8 日 下午 3:35 
I realized that after I posted... apologies.
Doctor Dink 2014 年 12 月 9 日 下午 2:11 
引用自 MachinemanVlyox
I realized that after I posted... apologies.
np
I was thinking that if you spend more than $20 in the mann co. Store with a key in there somewhere you'll get it as a complementary gift, it's probably going to get the reskin treatment like the ham or pan, but It would be a fun reskin
Hedy 2015 年 4 月 9 日 下午 7:54 
Rare drop item. Like: not as rare as a Hat, buy still really rare.
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