安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








The rocket launcher is small and portable.
So
Pros:
25% Increased movement speed
50% Increased rocket jump distance
40% Reload speed
Cons:
No clip size
Almost no rocket knockback.
The movement speed/jump distance blends in with the idea the weapon is lighter,
while the reduced clip size goes hand in hand with its small size.
Also, i added the no knockback so it wouldnt be overpowered.
- 25% accuracy
+ 15% speed
+10% firerate
-20% slower firing speed
Fires Rockets (60 base damage and 6 second afterburn at 3 damage per tick, hidden stat)
-50% self push force (hidden stat, related to rocket jumping)
only 10 rockets in reserve (hidden stat)
Does not minicrit or crit burning targets (hidden stat)
-20% reload time speed
critical damage against burning players
+20% afterburn damage
reference to half life map
I guess it'll have the same stats as the Incendiary Cannon from Team Fortress Classic