安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








i get this error
Exception in UIRootUpdate: System.MissingMethodException: void Verse.GenDraw.DrawFieldEdges(System.Collections.Generic.List`1<Verse.IntVec3>,UnityEngine.Color)
at Verse.GhostDrawer.DrawGhostThing (Verse.IntVec3 center, Verse.Rot4 rot, Verse.ThingDef thingDef, Verse.Graphic baseGraphic, UnityEngine.Color ghostCol, Verse.AltitudeLayer drawAltitude, Verse.Thing thing, System.Boolean drawPlaceWorkers, Verse.ThingDef stuff) [0x00084] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at RimWorld.Designator_Place.DrawGhost (UnityEngine.Color ghostCol) [0x00033] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at RimWorld.Designator_Place.SelectedUpdate () [0x0006b] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at (wrapper dynamic-method) RimWorld.Designator_Build.RimWorld.Designator_Build.SelectedUpdate_Patch1(RimWorld.Designator_Build)
at Verse.DesignatorManager.DesignatorManagerUpdate () [0x00013] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at RimWorld.MapInterface.MapInterfaceUpdate () [0x00027] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00015] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
RimWorld.UIRoot_Play:UIRootUpdate ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Issue: unable to place pullers (growing or other wise). When attempting to place, silhouette does not show white/aqua glows coloured tiles necessary to orient puller. Game shows error message, telling user to correctly orient puller.
Log file shows
Exception in UIRootUpdate: System.MissingMethodException: void.
Verse.GenDraw.DrawFieldEdges(System.Collections.GenericList`1<Verse.IntVec3>UnityEngine.Color)
Instead of connecting the 'Puller' to your desired zone (the stockpile zone you want to pull items off...) - place a stockpile zone two tiles below it. Put the 'Puller' above it, directly below your desired stockpile and above the new, fake stockpile. (It should show 'green' now - this is what we want!). Place the 'Puller'. Remove the (fake) stockpile zone below.
Now the 'Puller' behaves as it should - it pulls items from your desired stockpile area (above) to the tile below it.. From there you can connect it to whatever roller you have in mind.
Keep in mind that you might have to rotate the 'Puller' until it shows 'green' - and it only works in a given direction!
It's messy, I don't know if it will work for you, but that's how I made it to work in my game.
Cheers!
And it really messes with the pawns. I have had multiple pets run around in an endless loop chasing a specific stack of meat to eat, but it kept being picked up by the pullers because I couldn't limit it in any way.